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<title>godot.git/editor/editor_settings.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_settings.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_settings.h?h=3.0-stable'/>
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<updated>2018-01-07T19:56:40Z</updated>
<entry>
<title>Fix editor setting value is back to default</title>
<updated>2018-01-07T19:56:40Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-07T19:39:38Z</published>
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<id>urn:sha1:93a6be0320e74f3a6524b1c1eefd8a05ff58cac5</id>
<content type='text'>
Fix #15449
</content>
</entry>
<entry>
<title>Fix editor settings weird behavior</title>
<updated>2018-01-06T11:54:00Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-06T11:40:43Z</published>
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<id>urn:sha1:6ad43757adbfad0163e639e8425aeaddc6e38018</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixed editor settings disappearing (caused by uninitialized variable).</title>
<updated>2017-11-30T04:04:41Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-11-30T03:11:53Z</published>
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<id>urn:sha1:4b80bc3303c88b545d63c6d8ecd63ad22d44ac3d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed runtime EDITOR_DEFs being dropped.</title>
<updated>2017-11-20T17:53:44Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-11-20T17:34:13Z</published>
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<id>urn:sha1:e07b9a89207f3570b88d9e941bcda180db300ce6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use new XDG folders to dehardcode paths</title>
<updated>2017-11-19T19:54:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T20:48:24Z</published>
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<id>urn:sha1:6e3f2f44af808e9f4255c2462e16beee844c0df7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add initial support for the XDG Base Directory spec</title>
<updated>2017-11-19T19:54:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T16:11:41Z</published>
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<id>urn:sha1:32c12a92a5633678921ee9e43f72eb3b59a635ed</id>
<content type='text'>
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
</content>
</entry>
<entry>
<title>EditorSettings: Rename settings_path to settings_dir</title>
<updated>2017-11-17T19:55:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T14:50:18Z</published>
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<id>urn:sha1:ad199c396478a7165da1eb6909ccb28f124b0240</id>
<content type='text'>
Also to prepare for upcoming refactoring for XDG support.
</content>
</entry>
<entry>
<title>Fixed editor settings disappearing.</title>
<updated>2017-11-10T04:10:48Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-28T21:25:28Z</published>
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<id>urn:sha1:c57fc8ee7df9113be6c0857ceff51bfed5b9f8bd</id>
<content type='text'>
Some items that are no longer defined may disappear, but thats expected i guess.
</content>
</entry>
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