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<title>godot.git/editor/editor_settings.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_settings.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_settings.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-24T21:52:49Z</updated>
<entry>
<title>maximum recent files increment fix</title>
<updated>2018-01-24T21:52:49Z</updated>
<author>
<name>Razah</name>
</author>
<published>2018-01-24T21:52:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3455e43a134e8e44e39f968d7a5376f78ba264a1'/>
<id>urn:sha1:3455e43a134e8e44e39f968d7a5376f78ba264a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly save the new save safe setting, avoid crash.</title>
<updated>2018-01-12T20:18:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T20:18:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=702e28f2657b3b0f50c1e118caf207c0a438f8f1'/>
<id>urn:sha1:702e28f2657b3b0f50c1e118caf207c0a438f8f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Fix bindings of EditorSettings.set_initial_value</title>
<updated>2018-01-09T15:52:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-09T15:52:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52165fa12de7ca76898a7c1855a2f23797b2c2ed'/>
<id>urn:sha1:52165fa12de7ca76898a7c1855a2f23797b2c2ed</id>
<content type='text'>
Also ran doctool.
</content>
</entry>
<entry>
<title>Merge pull request #15458 from volzhs/fix-editor-settings-1</title>
<updated>2018-01-08T09:55:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T09:55:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f814e44bc325970dc4ffcd3588b76369fb7ec07'/>
<id>urn:sha1:8f814e44bc325970dc4ffcd3588b76369fb7ec07</id>
<content type='text'>
Fix editor setting value is back to default</content>
</entry>
<entry>
<title>Merge pull request #15457 from volzhs/custom-font-source-code</title>
<updated>2018-01-08T07:07:13Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T07:07:13Z</published>
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<id>urn:sha1:a385460a6eebbe142f482edca78a9542a4a15be8</id>
<content type='text'>
Set source code font with ttf, otf</content>
</entry>
<entry>
<title>Set source code font with ttf, otf</title>
<updated>2018-01-07T20:12:39Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-07T19:07:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=797147bd4b25744ca75711e16243d053ca38f323'/>
<id>urn:sha1:797147bd4b25744ca75711e16243d053ca38f323</id>
<content type='text'>
renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
</content>
</entry>
<entry>
<title>Fix editor setting value is back to default</title>
<updated>2018-01-07T19:56:40Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-07T19:39:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93a6be0320e74f3a6524b1c1eefd8a05ff58cac5'/>
<id>urn:sha1:93a6be0320e74f3a6524b1c1eefd8a05ff58cac5</id>
<content type='text'>
Fix #15449
</content>
</entry>
<entry>
<title>Fix editor settings weird behavior</title>
<updated>2018-01-06T11:54:00Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-06T11:40:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ad43757adbfad0163e639e8425aeaddc6e38018'/>
<id>urn:sha1:6ad43757adbfad0163e639e8425aeaddc6e38018</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
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