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<title>godot.git/editor/editor_run.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_run.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_run.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix player window centering on macOS retina screens</title>
<updated>2017-12-10T17:28:08Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-10T17:27:11Z</published>
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<id>urn:sha1:e161c47677f9c599d857d656e87f549ff844f290</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added a crash handler to dump the backtrace on Windows, Linux and OS X</title>
<updated>2017-09-13T13:07:23Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-08T01:01:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83fe9373621ab9f7e175a43868b2eda935107539'/>
<id>urn:sha1:83fe9373621ab9f7e175a43868b2eda935107539</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes for new two-dash long command line arguments</title>
<updated>2017-08-21T06:09:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-19T14:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93f1fb1c2f74de3ff996895761d083fadd257397'/>
<id>urn:sha1:93f1fb1c2f74de3ff996895761d083fadd257397</id>
<content type='text'>
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
</content>
</entry>
<entry>
<title>Tweak command-line arguments to make them more UNIX-like</title>
<updated>2017-08-21T06:08:35Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2017-06-21T09:09:30Z</published>
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<id>urn:sha1:1d757c43d74447be8cd015b54463615c81b5050c</id>
<content type='text'>
Also improves the command-line help text readability.
</content>
</entry>
<entry>
<title>simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459</title>
<updated>2017-08-21T02:42:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-21T02:42:54Z</published>
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<id>urn:sha1:533014b88c964044441dc04dce6e757b0776de97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename "Default" window placement mode to "Top Left"</title>
<updated>2017-08-20T12:16:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-20T12:16:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=686294e4f2e19598c350008e2268a1e103d6281a'/>
<id>urn:sha1:686294e4f2e19598c350008e2268a1e103d6281a</id>
<content type='text'>
It is no longer the default value ;)
</content>
</entry>
<entry>
<title>Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"</title>
<updated>2017-08-19T20:47:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-19T20:47:27Z</published>
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<id>urn:sha1:b9dcebb37cf15f7f0c062740ad4a755d32f88ed5</id>
<content type='text'>
</content>
</entry>
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