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<title>godot.git/editor/editor_resource_preview.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_resource_preview.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_resource_preview.cpp?h=feature%2Fgridmap-used-cells'/>
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<updated>2017-08-29T17:40:21Z</updated>
<entry>
<title>DocData and type hints fixes</title>
<updated>2017-08-29T17:40:21Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-29T05:15:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c16d00591be623e0b1d6377e6dda7007c0e0d6c4'/>
<id>urn:sha1:c16d00591be623e0b1d6377e6dda7007c0e0d6c4</id>
<content type='text'>
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix bug where not all previews are shown, closes #9895</title>
<updated>2017-08-25T02:40:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-25T02:36:11Z</published>
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<id>urn:sha1:a7e8aa405394c383c7d84e667c9a4165b2cfaf3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes type information from method binds</title>
<updated>2017-08-10T05:17:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:19:41Z</published>
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<id>urn:sha1:2f290038d63b55e6ce40296602f36bc98ab26015</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
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<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T20:53:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T20:53:40Z</published>
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<id>urn:sha1:76005a8e75d4e63ad0477e11dbc8cc1c86666875</id>
<content type='text'>
Thus fixing some invalid changes that had still made it to the master branch.
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>-Restored multithread capability to VisualServer</title>
<updated>2017-06-09T03:24:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-09T03:23:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b'/>
<id>urn:sha1:612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b</id>
<content type='text'>
-Restored resource previews!
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in source code using codespell</title>
<updated>2017-03-24T20:45:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-24T20:45:31Z</published>
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<id>urn:sha1:debeee56f721178d44f71deb4e303b825d1dccd1</id>
<content type='text'>
From https://github.com/lucasdemarchi/codespell
</content>
</entry>
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