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<title>godot.git/editor/editor_profiler.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_profiler.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_profiler.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Some untranslated UI strings</title>
<updated>2017-12-02T09:59:45Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-02T09:58:58Z</published>
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<id>urn:sha1:1d26c518561bffec045293f719c6299668640d55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Refactor Fixed to Physics</title>
<updated>2017-10-21T14:28:08Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-21T14:28:08Z</published>
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<id>urn:sha1:9b634180aa9eefe079ecbf0ae1a1227d9555ba02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4537977d6dd2a76580d9ab611a18634efab55c74'/>
<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed a lot of HiDPI metrics.</title>
<updated>2017-09-18T19:48:15Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-18T19:39:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=957e85dcacf4e1f2e62a9376671388fd3e8b7a43'/>
<id>urn:sha1:957e85dcacf4e1f2e62a9376671388fd3e8b7a43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several ui improvements (mostly margins)</title>
<updated>2017-08-08T16:44:37Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-08T02:55:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=273d2ab9d492fc6855302b69b7219a95f77644aa'/>
<id>urn:sha1:273d2ab9d492fc6855302b69b7219a95f77644aa</id>
<content type='text'>
Improved colors

Added some missing icons
</content>
</entry>
<entry>
<title>InputEvent: Renamed "pos" property to "position"</title>
<updated>2017-06-03T09:26:39Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-06-03T08:54:24Z</published>
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<id>urn:sha1:9bc534896135322a578118f433f0dc6265839082</id>
<content type='text'>
Make the naming consistent with other classes.
</content>
</entry>
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