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<title>godot.git/editor/editor_plugin.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_plugin.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_plugin.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #14882 from willnationsdev/add-select-file</title>
<updated>2018-01-04T13:59:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T13:59:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e7fec3329f3b76a6c0cefa16b094c811a290aa5'/>
<id>urn:sha1:9e7fec3329f3b76a6c0cefa16b094c811a290aa5</id>
<content type='text'>
Plugins can select files in the FileSystem Dock</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Plugins can select files in FileSystem Dock</title>
<updated>2017-12-20T22:34:21Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2017-12-20T20:44:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1408fab1b48c38dedec4ba4ce656b1d7c5966a5a'/>
<id>urn:sha1:1408fab1b48c38dedec4ba4ce656b1d7c5966a5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Re-apply clang-format over recent invalid additions</title>
<updated>2017-12-10T00:27:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T00:27:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a8454114544b1a4f93ea6c6a217a19494ffc852a'/>
<id>urn:sha1:a8454114544b1a4f93ea6c6a217a19494ffc852a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.</title>
<updated>2017-12-07T18:44:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-07T18:44:20Z</published>
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<id>urn:sha1:209cb3830c605edef494d45253b89bd76b3bbbc3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add method to set main screen plugin icon</title>
<updated>2017-12-06T22:31:25Z</updated>
<author>
<name>Waldson Patrício</name>
</author>
<published>2017-12-06T22:27:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6f28925e2aec9889132932356a041a1693ca812'/>
<id>urn:sha1:c6f28925e2aec9889132932356a041a1693ca812</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Universalize draw-over API for EditorPlugins</title>
<updated>2017-11-24T20:24:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-29T19:32:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f31925b180dd0bfd2601c20d7200b9b152b12ef'/>
<id>urn:sha1:3f31925b180dd0bfd2601c20d7200b9b152b12ef</id>
<content type='text'>
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
</content>
</entry>
<entry>
<title>Fixes snapping and replaces the _draw_canvas by forward_canvas_draw</title>
<updated>2017-10-17T22:01:59Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-15T20:33:25Z</published>
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<id>urn:sha1:fc02605b497727913922d873eb7bd36d73aa00a9</id>
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</content>
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