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<title>godot.git/editor/editor_plugin.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_plugin.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_plugin.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>forward_canvas_gui_input only takes one parameter</title>
<updated>2018-01-04T21:07:32Z</updated>
<author>
<name>Tim Schellenberg</name>
</author>
<published>2018-01-04T21:07:32Z</published>
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<id>urn:sha1:2f7ab58780c0d3913b78545933bbd641c70006de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #14882 from willnationsdev/add-select-file</title>
<updated>2018-01-04T13:59:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T13:59:34Z</published>
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<id>urn:sha1:9e7fec3329f3b76a6c0cefa16b094c811a290aa5</id>
<content type='text'>
Plugins can select files in the FileSystem Dock</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Plugins can select files in FileSystem Dock</title>
<updated>2017-12-20T22:34:21Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2017-12-20T20:44:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1408fab1b48c38dedec4ba4ce656b1d7c5966a5a'/>
<id>urn:sha1:1408fab1b48c38dedec4ba4ce656b1d7c5966a5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Defer the scan filesystem call when adding import plugins</title>
<updated>2017-12-09T16:59:01Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-12-09T16:59:01Z</published>
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<id>urn:sha1:59311903482722d015d05a1ce09c0eeefa9212f3</id>
<content type='text'>
This ensures every plugin is added before the scan is made.

Fix #12749
</content>
</entry>
<entry>
<title>Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.</title>
<updated>2017-12-07T18:44:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-07T18:44:20Z</published>
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<id>urn:sha1:209cb3830c605edef494d45253b89bd76b3bbbc3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add method to set main screen plugin icon</title>
<updated>2017-12-06T22:31:25Z</updated>
<author>
<name>Waldson Patrício</name>
</author>
<published>2017-12-06T22:27:45Z</published>
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<id>urn:sha1:c6f28925e2aec9889132932356a041a1693ca812</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Universalize draw-over API for EditorPlugins</title>
<updated>2017-11-24T20:24:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-29T19:32:09Z</published>
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<id>urn:sha1:3f31925b180dd0bfd2601c20d7200b9b152b12ef</id>
<content type='text'>
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
</content>
</entry>
<entry>
<title>Merge pull request #12982 from tagcup/aabb_rename</title>
<updated>2017-11-17T19:04:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T19:04:29Z</published>
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<id>urn:sha1:0968c8d2f65f7ac6e0d6b3718ee1028b229b3353</id>
<content type='text'>
Rename Rect3 to AABB.</content>
</entry>
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