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<title>godot.git/editor/editor_node.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_node.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_node.h?h=3.0-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>-Add lightmapper</title>
<updated>2017-12-14T12:01:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-14T11:59:46Z</published>
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<id>urn:sha1:f3ad14224e27f2a25196575e3c43ebc792c90894</id>
<content type='text'>
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
</content>
</entry>
<entry>
<title>Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2</title>
<updated>2017-11-26T19:57:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-26T19:57:59Z</published>
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<id>urn:sha1:f041d2e8ecce7411929efc6baf1afca98edc6bf6</id>
<content type='text'>
Inspector: Implemented a collapse/expand all (v2)</content>
</entry>
<entry>
<title>Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385</title>
<updated>2017-11-26T19:16:06Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-26T19:16:06Z</published>
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<id>urn:sha1:dc3509b2aafe435ffd6c8d22f966f7ccd3575c4e</id>
<content type='text'>
Restore scenes on startup, issue 2385</content>
</entry>
<entry>
<title>Restore scenes on startup, issue 2385</title>
<updated>2017-11-24T23:32:54Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-11-24T23:32:54Z</published>
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<id>urn:sha1:76a53aa328f0f21f4d83cbaa6bf8c2096bbc4a6a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Universalize draw-over API for EditorPlugins</title>
<updated>2017-11-24T20:24:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-29T19:32:09Z</published>
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<id>urn:sha1:3f31925b180dd0bfd2601c20d7200b9b152b12ef</id>
<content type='text'>
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
</content>
</entry>
<entry>
<title>Implemented a collapse/expand all feature request for Inspector (issue #9427) via popup of "Object properties" button.</title>
<updated>2017-11-24T11:08:44Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-24T06:09:51Z</published>
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<id>urn:sha1:aa20a84aa909673ca0957f6a454789d4c3e8e62f</id>
<content type='text'>
Editor Settings-&gt;Interface-&gt;Editor: added "Expand All Properties" option. Off by default.

Cosmetics fixes due to @Reduz notes.
</content>
</entry>
<entry>
<title>add scene button and tab scrolling</title>
<updated>2017-11-19T01:31:51Z</updated>
<author>
<name>Ian</name>
</author>
<published>2017-11-16T22:57:57Z</published>
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<id>urn:sha1:f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a print handler for the editor output panel</title>
<updated>2017-11-16T23:57:02Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-11-14T22:02:31Z</published>
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