<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/editor_node.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_node.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_node.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Properly save the new save safe setting, avoid crash.</title>
<updated>2018-01-12T20:18:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T20:18:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=702e28f2657b3b0f50c1e118caf207c0a438f8f1'/>
<id>urn:sha1:702e28f2657b3b0f50c1e118caf207c0a438f8f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339.</title>
<updated>2018-01-12T20:03:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T20:03:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e56b3439a5e8bf56c4b843e044a96f1446564745'/>
<id>urn:sha1:e56b3439a5e8bf56c4b843e044a96f1446564745</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes #15416 - "The deleted nodes are hanging in the inspector."</title>
<updated>2018-01-08T08:12:41Z</updated>
<author>
<name>Blazej Floch</name>
</author>
<published>2018-01-08T05:50:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d3eb3d2b04647d8132807d6d5c733e3b79b7c9c'/>
<id>urn:sha1:9d3eb3d2b04647d8132807d6d5c733e3b79b7c9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15438 from endragor/export-after-import</title>
<updated>2018-01-07T13:27:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-07T13:27:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25e942d64fa9ae5864e68bc0b27d5f3525a91771'/>
<id>urn:sha1:25e942d64fa9ae5864e68bc0b27d5f3525a91771</id>
<content type='text'>
Perform export after import is fully complete</content>
</entry>
<entry>
<title>Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828</title>
<updated>2018-01-06T19:38:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-06T19:36:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=50b975548dcd65a9506e7fb449d40404320c0983'/>
<id>urn:sha1:50b975548dcd65a9506e7fb449d40404320c0983</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298</title>
<updated>2018-01-05T22:02:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T22:02:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=061db1ca95ff3476069a501cc96f14c479789c83'/>
<id>urn:sha1:061db1ca95ff3476069a501cc96f14c479789c83</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix crash in OS::execute on FreeBSD</title>
<updated>2018-01-04T00:20:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T00:00:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d65ac7378c77648124e0e8acd09cea8fd0d104cd'/>
<id>urn:sha1:d65ac7378c77648124e0e8acd09cea8fd0d104cd</id>
<content type='text'>
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
</content>
</entry>
<entry>
<title>Merge pull request #15226 from volzhs/copy-resource</title>
<updated>2018-01-03T10:56:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:56:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5cbbf87e60960634f08227f00aca359c3a38989b'/>
<id>urn:sha1:5cbbf87e60960634f08227f00aca359c3a38989b</id>
<content type='text'>
Copy resource with specific extension</content>
</entry>
</feed>
