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<title>godot.git/editor/editor_file_system.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_file_system.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_file_system.cpp?h=3.0-stable'/>
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<updated>2018-01-05T20:30:29Z</updated>
<entry>
<title>Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315</title>
<updated>2018-01-05T20:30:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T20:29:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bb2341e813a14f8e4c272765c4db9584b6c5c9b1'/>
<id>urn:sha1:bb2341e813a14f8e4c272765c4db9584b6c5c9b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Reimport now checks source path changes and imported files and their md5, fixes #14728</title>
<updated>2017-12-27T18:22:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-27T18:21:18Z</published>
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<id>urn:sha1:988d29bdd8f1d6fc74280cceb76a8b4edb54138d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add context menu to editor file dialogs.</title>
<updated>2017-12-05T20:05:58Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-12-02T00:37:32Z</published>
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<id>urn:sha1:5fbd71af1781b0b808af78ef6ff330086222cd37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a bit space around the .import [deps] tag to make it more readable.</title>
<updated>2017-11-24T17:00:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-24T16:57:18Z</published>
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<id>urn:sha1:60de40726209657b5581c9a6765df21fb0e954ab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed reimport logic to also check md5 before reimporting, fixes #13135</title>
<updated>2017-11-24T16:39:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-24T16:39:41Z</published>
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<id>urn:sha1:bb83c7d6b7c11c92c6c6bf3a151b3f0749d7c230</id>
<content type='text'>
Has the nice side effect that you can share your .import folder or rename
your project and godot wont reimport stuff.
</content>
</entry>
<entry>
<title>EditorSettings: Rename settings_path to settings_dir</title>
<updated>2017-11-17T19:55:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T14:50:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad199c396478a7165da1eb6909ccb28f124b0240'/>
<id>urn:sha1:ad199c396478a7165da1eb6909ccb28f124b0240</id>
<content type='text'>
Also to prepare for upcoming refactoring for XDG support.
</content>
</entry>
<entry>
<title>Make sure scan happens after all nodes enter scene (including plugins), fixes #9286</title>
<updated>2017-11-15T15:42:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-15T15:42:08Z</published>
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<id>urn:sha1:0130bbfac000be512117baaca4cc8a08d525d9d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update meshes when reimporting,</title>
<updated>2017-11-12T19:41:44Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-11-12T03:48:00Z</published>
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<id>urn:sha1:2932cc79ee712a0cb5abe3b327ffc9aad4463c80</id>
<content type='text'>
Save scene preview even when not doing save and play.
</content>
</entry>
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