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<title>godot.git/editor/editor_file_dialog.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_file_dialog.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_file_dialog.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Changes to the Editor File Dialog.</title>
<updated>2017-12-25T04:29:00Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2017-12-25T04:29:00Z</published>
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<id>urn:sha1:ecf3fbadf4fedecdd372cb72ffb4bb6eb263062c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed bug where all file dialogs requested thumbnails even if hidden.</title>
<updated>2017-12-19T15:57:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-19T15:57:46Z</published>
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<id>urn:sha1:a714e1a4c77dc8236d7dfa6628ba40ddc534d1a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #13724 from RayKoopa/editor_file_dialog_context_menu</title>
<updated>2017-12-06T22:46:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T22:46:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e2fad7e647e67aba90fae60ceb5a709eea68759'/>
<id>urn:sha1:9e2fad7e647e67aba90fae60ceb5a709eea68759</id>
<content type='text'>
Add context menu to editor file dialogs</content>
</entry>
<entry>
<title>[DOCS] EditorFileDialog props/member/method/signal</title>
<updated>2017-12-06T15:30:15Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2017-12-04T22:11:31Z</published>
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<id>urn:sha1:e7589d0b802fb60eb2c9e3805d57ac6b20a9fda9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add context menu to editor file dialogs.</title>
<updated>2017-12-05T20:05:58Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-12-02T00:37:32Z</published>
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<id>urn:sha1:5fbd71af1781b0b808af78ef6ff330086222cd37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Some improvements to file/dir open/save dialogs:</title>
<updated>2017-11-27T21:39:36Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-27T15:58:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad351a29db8328c82838a8aaf070eb111116d632'/>
<id>urn:sha1:ad351a29db8328c82838a8aaf070eb111116d632</id>
<content type='text'>
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
</content>
</entry>
<entry>
<title>A few small adjustments to file dialogs:</title>
<updated>2017-11-24T18:21:55Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-24T18:12:18Z</published>
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<id>urn:sha1:e3b0214f401da3cbb18a81cee0f0f5631f43239b</id>
<content type='text'>
a) Added Backspace key support for Tree-based file dialog.
b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead).
c) Open Directory mode: changed "Open" to "Select Current Folder"
d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
</content>
</entry>
<entry>
<title>Remove the "." from file manage dialog (open scene, open file, ...)</title>
<updated>2017-11-21T02:32:44Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-20T23:58:07Z</published>
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<id>urn:sha1:20bda9a2badc4545cf061a1b4da32328b4caff15</id>
<content type='text'>
Also removed the "." from game control's FileDialog component.

Also remove the "/" at the end of folders name.
</content>
</entry>
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