<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/editor_export.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_export.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_export.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Clean up \n from end of translation strings</title>
<updated>2018-01-04T19:00:39Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-01-04T19:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=928ca10a7bf0b4093984ba70611b8162c89043eb'/>
<id>urn:sha1:928ca10a7bf0b4093984ba70611b8162c89043eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support from properly exporting shared objects, needed for GDNative export</title>
<updated>2018-01-04T18:43:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-04T18:42:29Z</published>
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<id>urn:sha1:6e2ed15ff14efe3063f66c182218f56e557bb468</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Use a different strategy for path remaps, try loading from a remap file instead.</title>
<updated>2017-12-18T14:21:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-18T14:21:13Z</published>
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<id>urn:sha1:b3a1bf324566af58ceedc918c83396cba97aeedb</id>
<content type='text'>
This ensures multiple PCK exports still work.
</content>
</entry>
<entry>
<title>Merge pull request #14597 from NathanWarden/linux_extensions</title>
<updated>2017-12-16T12:05:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-16T12:05:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a68d15d509721587c1a38a34a861a0f7ce754eb2'/>
<id>urn:sha1:a68d15d509721587c1a38a34a861a0f7ce754eb2</id>
<content type='text'>
Updated Linux template extensions to match architecture.</content>
</entry>
<entry>
<title>-Added new scene conversion to binary on export (disabled by default, please test)</title>
<updated>2017-12-15T11:39:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-15T11:38:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=251433847f85124d87f193ded4cd353e1f5bf5f5'/>
<id>urn:sha1:251433847f85124d87f193ded4cd353e1f5bf5f5</id>
<content type='text'>
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89d78a7a474612ec715e5c5da150f97dd716057'/>
<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Manage Export Templates link</title>
<updated>2017-12-07T23:46:03Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2017-12-07T23:38:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93231819c28be2895d6e56073e1b5599cd60b888'/>
<id>urn:sha1:93231819c28be2895d6e56073e1b5599cd60b888</id>
<content type='text'>
In some cases, the link to download export templates was missing.
Fixes #14391
</content>
</entry>
<entry>
<title>Export icon and splash images directly to final package</title>
<updated>2017-12-05T23:13:58Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-12-05T23:13:58Z</published>
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<id>urn:sha1:85baa41c7a6d33f5960754bd8b4dc5e8234b25f6</id>
<content type='text'>
They need to bypass the path remapping to be loaded as images during
the start routine.
</content>
</entry>
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