<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/editor_data.h, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_data.h?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_data.h?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-08T08:12:41Z</updated>
<entry>
<title>Fixes #15416 - "The deleted nodes are hanging in the inspector."</title>
<updated>2018-01-08T08:12:41Z</updated>
<author>
<name>Blazej Floch</name>
</author>
<published>2018-01-08T05:50:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d3eb3d2b04647d8132807d6d5c733e3b79b7c9c'/>
<id>urn:sha1:9d3eb3d2b04647d8132807d6d5c733e3b79b7c9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #14802 from volzhs/selection-changed</title>
<updated>2018-01-04T14:02:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:02:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99eb394a5f5f164a562e315980cb730a704a0a1c'/>
<id>urn:sha1:99eb394a5f5f164a562e315980cb730a704a0a1c</id>
<content type='text'>
Fix "selection_changed" called twice</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Properly rename scenes and resources after renaming or moving files, should fix #13976</title>
<updated>2017-12-26T19:32:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-26T19:32:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=57061413eb0ced8616f69c556b3add5fa45600a6'/>
<id>urn:sha1:57061413eb0ced8616f69c556b3add5fa45600a6</id>
<content type='text'>
It's not tested, so please test.
</content>
</entry>
<entry>
<title>Fix "selection_changed" called twice</title>
<updated>2017-12-18T13:14:37Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-18T13:12:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59564f267ce4379282911007ef78ec8738f358e8'/>
<id>urn:sha1:59564f267ce4379282911007ef78ec8738f358e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typo 'begining' to 'beginning'</title>
<updated>2017-09-01T15:54:57Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-01T15:54:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=69ccae3d99df8bc6583fa96ae6d9ac57d0e8bf3b'/>
<id>urn:sha1:69ccae3d99df8bc6583fa96ae6d9ac57d0e8bf3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
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<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Make available more informations about editor for Tool Plugins</title>
<updated>2017-07-18T15:48:19Z</updated>
<author>
<name>Jakub Grzesik</name>
</author>
<published>2017-07-06T07:18:20Z</published>
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<id>urn:sha1:708d8250011dad02fd7d3651eb057bdd9e52fb7f</id>
<content type='text'>
</content>
</entry>
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