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<title>godot.git/editor/editor_data.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_data.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_data.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-12T11:29:24Z</updated>
<entry>
<title>Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.</title>
<updated>2018-01-12T11:29:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T11:28:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a26e6c82159c290a53c463dc4714789fc25391c2'/>
<id>urn:sha1:a26e6c82159c290a53c463dc4714789fc25391c2</id>
<content type='text'>
Updated doc accordingly.
</content>
</entry>
<entry>
<title>Fixes #15416 - "The deleted nodes are hanging in the inspector."</title>
<updated>2018-01-08T08:12:41Z</updated>
<author>
<name>Blazej Floch</name>
</author>
<published>2018-01-08T05:50:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d3eb3d2b04647d8132807d6d5c733e3b79b7c9c'/>
<id>urn:sha1:9d3eb3d2b04647d8132807d6d5c733e3b79b7c9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #14802 from volzhs/selection-changed</title>
<updated>2018-01-04T14:02:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:02:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99eb394a5f5f164a562e315980cb730a704a0a1c'/>
<id>urn:sha1:99eb394a5f5f164a562e315980cb730a704a0a1c</id>
<content type='text'>
Fix "selection_changed" called twice</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Properly rename scenes and resources after renaming or moving files, should fix #13976</title>
<updated>2017-12-26T19:32:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-26T19:32:12Z</published>
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<id>urn:sha1:57061413eb0ced8616f69c556b3add5fa45600a6</id>
<content type='text'>
It's not tested, so please test.
</content>
</entry>
<entry>
<title>Fix "selection_changed" called twice</title>
<updated>2017-12-18T13:14:37Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-18T13:12:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59564f267ce4379282911007ef78ec8738f358e8'/>
<id>urn:sha1:59564f267ce4379282911007ef78ec8738f358e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Some untranslated UI strings</title>
<updated>2017-12-02T09:59:45Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-02T09:58:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d26c518561bffec045293f719c6299668640d55'/>
<id>urn:sha1:1d26c518561bffec045293f719c6299668640d55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to lock spatial nodes transform in editor</title>
<updated>2017-11-11T11:56:37Z</updated>
<author>
<name>Jakub Grzesik</name>
</author>
<published>2017-10-23T19:21:15Z</published>
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<id>urn:sha1:518d90791495359a26836c90c1d1ac101669e4ee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typo 'begining' to 'beginning'</title>
<updated>2017-09-01T15:54:57Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-01T15:54:57Z</published>
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</content>
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