<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/editor_audio_buses.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/editor_audio_buses.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/editor_audio_buses.cpp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T06:48:57Z</updated>
<entry>
<title>Improved audio buses editor</title>
<updated>2017-09-25T06:48:57Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-25T06:12:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f5f916bf004dc049a8de9af613d9ecf55658c76'/>
<id>urn:sha1:0f5f916bf004dc049a8de9af613d9ecf55658c76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fixed issues with surround sound on audio server</title>
<updated>2017-09-12T18:13:28Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-22T21:27:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=730d36f350274a055a612d39307b02b43dd59eb2'/>
<id>urn:sha1:730d36f350274a055a612d39307b02b43dd59eb2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added an option to reset the bus volume to 0db</title>
<updated>2017-09-07T00:11:31Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-07T00:11:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff285bcee22479f7af8aa94af606fe70be1bf596'/>
<id>urn:sha1:ff285bcee22479f7af8aa94af606fe70be1bf596</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Node: Add debug info to add_child reparenting check</title>
<updated>2017-08-26T16:14:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-26T15:50:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c5ce736e63c0db6b2f0b5e8fef1119da5529df2'/>
<id>urn:sha1:3c5ce736e63c0db6b2f0b5e8fef1119da5529df2</id>
<content type='text'>
Use it to remove buggy add_child in EditorAudioBus
</content>
</entry>
<entry>
<title>EditorAudioBus: Rename delete_popup, disable delete for Master</title>
<updated>2017-08-26T14:42:28Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-08-26T14:42:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=03db00e6f615d8dac096738a43570b1257be1079'/>
<id>urn:sha1:03db00e6f615d8dac096738a43570b1257be1079</id>
<content type='text'>
Rename `delete_popup` to `bus_popup`
Rename `_delete_pressed` to `_bus_popup_pressed`
Disable 'Delete Bus' option for Master Bus
</content>
</entry>
<entry>
<title>Editor: Add some more translatable strings.</title>
<updated>2017-08-25T16:49:45Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-23T20:25:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6134d8741d6b255751e7b2811be85b60ef916269'/>
<id>urn:sha1:6134d8741d6b255751e7b2811be85b60ef916269</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
</feed>
