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<title>godot.git/editor/doc, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
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<updated>2018-06-13T12:42:55Z</updated>
<entry>
<title>Style fixes for commit d5bb6faa</title>
<updated>2018-06-13T12:42:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-13T12:42:55Z</published>
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<id>urn:sha1:9165e550f85c820a65dc97111c521ac74275ecb4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #19526 from robojumper/fix_tutorials</title>
<updated>2018-06-13T12:29:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-13T12:29:45Z</published>
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<id>urn:sha1:f0fa5902100b5b2a6207b1656cf90af3c36bd213</id>
<content type='text'>
Add support for tutorial links to makerst.py</content>
</entry>
<entry>
<title>Add support for tutorial links to makerst.py</title>
<updated>2018-06-12T15:40:24Z</updated>
<author>
<name>robojumper</name>
</author>
<published>2018-06-11T11:35:44Z</published>
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<id>urn:sha1:98b59cf2a387e469851eee137cc6310cfc4b2a6d</id>
<content type='text'>
Also change the &lt;tutorials&gt; structure to make use of individual &lt;link&gt; tags
</content>
</entry>
<entry>
<title>-Make sure that ProjectSettings are properly dumped when dumping docs.</title>
<updated>2018-06-11T16:41:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-11T16:41:16Z</published>
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<id>urn:sha1:d5bb6faac77334154d2b16a3ff2d7ef6479b98be</id>
<content type='text'>
-Documented all properties of project settings

Update documentation for ProjectSettings
</content>
</entry>
<entry>
<title>Fix crash on editor startup when running with platform=server</title>
<updated>2018-05-11T18:20:27Z</updated>
<author>
<name>Josh Faust</name>
</author>
<published>2018-05-11T18:20:27Z</published>
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<id>urn:sha1:4e58db9f1244a00b1f29d9a0b57f77cfe32c0a44</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-23T19:15:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
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<id>urn:sha1:23ebae01dc7e3df9c842ca7d017f7b233837721d</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
</content>
</entry>
<entry>
<title>Show default values in docs for GDScript built-in functions</title>
<updated>2018-01-30T04:08:12Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-01-30T04:06:19Z</published>
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<id>urn:sha1:dca2ae78dd04530bf96c3d550e57fc945876ea95</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Created internal usage flag to remove non editor properties from doc, closes #13334</title>
<updated>2017-12-06T20:16:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T20:16:25Z</published>
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