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<title>godot.git/editor/doc, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-09-16T10:50:07Z</updated>
<entry>
<title>DocData: Fix enums for proxy classes</title>
<updated>2017-09-16T10:50:07Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-09-16T10:50:07Z</published>
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<entry>
<title>DocData: Drop unused brief description for properties</title>
<updated>2017-09-12T21:31:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T21:06:26Z</published>
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<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
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recognize them.
</content>
</entry>
<entry>
<title>DocData: Include enum attributes in return nodes</title>
<updated>2017-09-02T19:52:45Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-09-02T19:52:45Z</published>
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</content>
</entry>
<entry>
<title>Makes built-in vararg methods actual vararg methods</title>
<updated>2017-08-29T17:40:28Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-29T16:16:03Z</published>
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- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them.
- Makes EditorHelp display built-in vararg methods correctly.
</content>
</entry>
<entry>
<title>DocData and type hints fixes</title>
<updated>2017-08-29T17:40:21Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-29T05:15:46Z</published>
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<entry>
<title>DocData: Fix extraneous space in XML tag without enum hint</title>
<updated>2017-08-25T18:25:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-25T18:25:17Z</published>
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<id>urn:sha1:2879a173e34a8034e560bc8ad130e07dff613aaf</id>
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<entry>
<title>Changed MethodBind API to request information from methods. It's much claner now.</title>
<updated>2017-08-23T22:11:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-23T22:10:32Z</published>
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<id>urn:sha1:3d1c03187132677800b7f6bc609eeef8fe51f315</id>
<content type='text'>
Also changed PropertyInfo to include informatino about class names.
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</entry>
<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T20:53:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T20:53:40Z</published>
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<content type='text'>
Thus fixing some invalid changes that had still made it to the master branch.
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