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<title>godot.git/editor/doc, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/doc?h=3.0.1-stable</id>
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<updated>2018-02-24T00:34:34Z</updated>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
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<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>Show default values in docs for GDScript built-in functions</title>
<updated>2018-02-19T21:13:44Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-01-30T04:06:19Z</published>
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<id>urn:sha1:d7f73031fb59fedb98c0c3c2b2782d11dda1d376</id>
<content type='text'>
(cherry picked from commit dca2ae78dd04530bf96c3d550e57fc945876ea95)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Created internal usage flag to remove non editor properties from doc, closes #13334</title>
<updated>2017-12-06T20:16:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T20:16:25Z</published>
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<id>urn:sha1:a496dd4d389e2752a58f5beb98dcfad2eeccaf14</id>
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</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
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<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Fixes bug where enumeration is not being saved</title>
<updated>2017-11-24T21:44:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-24T21:43:52Z</published>
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<id>urn:sha1:2bc6db65c14f00de5a0349e910037ca2db7fc103</id>
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</content>
</entry>
<entry>
<title>Fix block where setter/getters are cached to be skipped</title>
<updated>2017-11-24T17:00:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-24T16:59:43Z</published>
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</content>
</entry>
<entry>
<title>Attempt to remove setters/getters from doc data</title>
<updated>2017-11-24T15:33:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-24T15:32:59Z</published>
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<id>urn:sha1:f6139c2cfc52b5027cf0b426b32effada64fee62</id>
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</content>
</entry>
<entry>
<title>Pass engine name and version parts as proper strings</title>
<updated>2017-11-19T23:51:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-19T20:18:01Z</published>
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<id>urn:sha1:6947bed015c33706b9a441fd47cd84f0da99097c</id>
<content type='text'>
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
</content>
</entry>
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