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<title>godot.git/editor/create_dialog.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/create_dialog.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/create_dialog.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-20T23:43:57Z</updated>
<entry>
<title>Hide only PluginScript in dialog box</title>
<updated>2018-01-20T23:43:57Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-20T23:43:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9fba9e5465c2fed6117e7fe5904f1e6da01f8858'/>
<id>urn:sha1:9fba9e5465c2fed6117e7fe5904f1e6da01f8858</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Hide Script nodes in dialog box to prevent crash with pluginscript</title>
<updated>2018-01-19T08:55:52Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-19T08:55:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=431ecc206150ae177a0af30d44c344543057d0ed'/>
<id>urn:sha1:431ecc206150ae177a0af30d44c344543057d0ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Made the Create Dialog be clearer when it's changing a type of something.</title>
<updated>2018-01-03T15:33:25Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2017-12-29T00:43:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6a2ea7a5e42df6ef78216d2cdf13f0d85b9b664'/>
<id>urn:sha1:a6a2ea7a5e42df6ef78216d2cdf13f0d85b9b664</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Changes to the Editor File Dialog.</title>
<updated>2017-12-25T04:29:00Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2017-12-25T04:29:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ecf3fbadf4fedecdd372cb72ffb4bb6eb263062c'/>
<id>urn:sha1:ecf3fbadf4fedecdd372cb72ffb4bb6eb263062c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes and modifications for some dialogs.</title>
<updated>2017-12-21T17:26:46Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2017-12-21T15:00:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e86454fb385994a874944790abfb4c03121ded0a'/>
<id>urn:sha1:e86454fb385994a874944790abfb4c03121ded0a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enhance undoredo action name, TTR, cleanup</title>
<updated>2017-12-12T16:04:37Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-12-12T15:57:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24df9f3707767f94a8b7842a24013aa3709b1805'/>
<id>urn:sha1:24df9f3707767f94a8b7842a24013aa3709b1805</id>
<content type='text'>
</content>
</entry>
<entry>
<title>EditorSettings: Rename settings_path to settings_dir</title>
<updated>2017-11-17T19:55:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T14:50:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad199c396478a7165da1eb6909ccb28f124b0240'/>
<id>urn:sha1:ad199c396478a7165da1eb6909ccb28f124b0240</id>
<content type='text'>
Also to prepare for upcoming refactoring for XDG support.
</content>
</entry>
<entry>
<title>Enabling relationship lines in the Scene Tree enables them in the Create New Node dialog as well.</title>
<updated>2017-11-16T22:24:33Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2017-11-16T22:24:33Z</published>
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<id>urn:sha1:496e4e0d2f310fe603cd683c197e247431a48b4a</id>
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</content>
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