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<title>godot.git/editor/collada, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-04-21T14:35:23Z</updated>
<entry>
<title>Fixes logically dead code (Coverity)</title>
<updated>2018-04-21T14:35:23Z</updated>
<author>
<name>Crazy-P</name>
</author>
<published>2018-04-21T14:35:23Z</published>
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<id>urn:sha1:e6deba8d196a206ff350bc4d9fff783f78395d33</id>
<content type='text'>
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i &gt;= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type &lt; TYPE_FLOAT &amp;&amp; type &gt; TYPE_VEC4` -&gt; `(type &lt; TYPE_FLOAT || type &gt; TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Cleanup unnecessary debug prints</title>
<updated>2017-10-21T18:41:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-21T17:31:23Z</published>
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<id>urn:sha1:6361e24f29ae735b75bcd27f9fe521397ce7c10c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix import order, so scenes are imported after textures.</title>
<updated>2017-09-21T00:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-20T23:59:19Z</published>
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<id>urn:sha1:423ca9bcaf4781abd62db47d6f232c279af72429</id>
<content type='text'>
Also fix bugs when meshes are always generated.
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
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</content>
</entry>
<entry>
<title>fix collada crash on invalid (blender internal expored...) file, fixes #6222</title>
<updated>2017-08-08T11:14:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-08T11:14:51Z</published>
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