<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/collada, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/collada?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/collada?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Cleanup unnecessary debug prints</title>
<updated>2017-10-21T18:41:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-21T17:31:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6361e24f29ae735b75bcd27f9fe521397ce7c10c'/>
<id>urn:sha1:6361e24f29ae735b75bcd27f9fe521397ce7c10c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix import order, so scenes are imported after textures.</title>
<updated>2017-09-21T00:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-20T23:59:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=423ca9bcaf4781abd62db47d6f232c279af72429'/>
<id>urn:sha1:423ca9bcaf4781abd62db47d6f232c279af72429</id>
<content type='text'>
Also fix bugs when meshes are always generated.
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428f03cf06d3841b2a593f46aa42912ef5c82f3c'/>
<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix collada crash on invalid (blender internal expored...) file, fixes #6222</title>
<updated>2017-08-08T11:14:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-08T11:14:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de219e5cbe1e9f31eae038cbf23dd95cfd30e7e0'/>
<id>urn:sha1:de219e5cbe1e9f31eae038cbf23dd95cfd30e7e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T20:53:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T20:53:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=76005a8e75d4e63ad0477e11dbc8cc1c86666875'/>
<id>urn:sha1:76005a8e75d4e63ad0477e11dbc8cc1c86666875</id>
<content type='text'>
Thus fixing some invalid changes that had still made it to the master branch.
</content>
</entry>
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