<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/animation_editor.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/animation_editor.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/animation_editor.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-12T11:29:24Z</updated>
<entry>
<title>Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.</title>
<updated>2018-01-12T11:29:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T11:28:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a26e6c82159c290a53c463dc4714789fc25391c2'/>
<id>urn:sha1:a26e6c82159c290a53c463dc4714789fc25391c2</id>
<content type='text'>
Updated doc accordingly.
</content>
</entry>
<entry>
<title>Merge pull request #15352 from thomaslynge/anim_drag_key_glitch</title>
<updated>2018-01-05T07:00:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-05T07:00:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5322ed05c722d64f4f9c610328eea2117c111879'/>
<id>urn:sha1:5322ed05c722d64f4f9c610328eea2117c111879</id>
<content type='text'>
Visual glitch when dragging keyframes #15285</content>
</entry>
<entry>
<title>Visual glitch when dragging keyframes #15285. Changed to int cast.</title>
<updated>2018-01-05T05:24:17Z</updated>
<author>
<name>Thomas Lynge</name>
</author>
<published>2018-01-05T05:24:17Z</published>
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<id>urn:sha1:509ac1e0b8ef89bf130c54c317f836117e07909a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Visual glitch when dragging keyframes #15285</title>
<updated>2018-01-04T23:11:54Z</updated>
<author>
<name>Thomas Lynge</name>
</author>
<published>2018-01-04T23:11:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=251a0174471db2d39b46c87f8fad18b34e6c9681'/>
<id>urn:sha1:251a0174471db2d39b46c87f8fad18b34e6c9681</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Enhance undoredo action name, TTR, cleanup</title>
<updated>2017-12-12T16:04:37Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-12-12T15:57:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24df9f3707767f94a8b7842a24013aa3709b1805'/>
<id>urn:sha1:24df9f3707767f94a8b7842a24013aa3709b1805</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add feature to disable animation tracks</title>
<updated>2017-12-09T17:22:16Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-11-28T15:46:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad9f987715831b4f1e72cfaf8d4bf6772370bf7d'/>
<id>urn:sha1:ad9f987715831b4f1e72cfaf8d4bf6772370bf7d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12284 from bojidar-bg/allow-subproperty-set</title>
<updated>2017-11-21T21:44:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-21T21:44:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=613d374bc571929d601af1eab17079a639fe576f'/>
<id>urn:sha1:613d374bc571929d601af1eab17079a639fe576f</id>
<content type='text'>
Allow for getting/setting "dotted" properties of objects</content>
</entry>
<entry>
<title>Allow for getting/setting indexed properties of objects using get/set_indexed</title>
<updated>2017-11-21T18:58:21Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-05-30T20:20:15Z</published>
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<id>urn:sha1:0cf9597758f3af3afc951d0bf02dee1aeb9a6daf</id>
<content type='text'>
Performance is around the same as using pure set() through GDScript.
</content>
</entry>
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