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<title>godot.git/editor/SCsub, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-10-07T19:15:35Z</updated>
<entry>
<title>fixed double escape for quotes in editor/SCsub</title>
<updated>2017-10-07T19:15:35Z</updated>
<author>
<name>Marius Guggenmos</name>
</author>
<published>2017-10-07T19:15:35Z</published>
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<id>urn:sha1:1d380bf03d56064e4ba21a1370439166e6787c87</id>
<content type='text'>
</content>
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<entry>
<title>Fix Python 3 build</title>
<updated>2017-10-04T21:21:32Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-10-04T21:21:32Z</published>
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<content type='text'>
- Take care of the differences in handling unicode characters in
  `escape_string` (formerly in `editor/SCsub`, now in `compat.py)`.
- Conditionally include `_winreg` or `winreg` in the Mono editor
  module.
</content>
</entry>
<entry>
<title>Merge pull request #11592 from SaracenOne/header_generator_fix</title>
<updated>2017-10-02T21:31:40Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:31:40Z</published>
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<id>urn:sha1:de9cc6ed96c79c70ca9cf22830b3e42cca4f244b</id>
<content type='text'>
Python header generator now generates strings with escape characters.</content>
</entry>
<entry>
<title>Python header generator now generates strings with escape characters.</title>
<updated>2017-09-25T23:48:17Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2017-09-25T23:48:17Z</published>
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</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix errors in Python 3 build</title>
<updated>2017-09-16T02:18:14Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-09-14T12:34:53Z</published>
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</content>
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<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
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<content type='text'>
recognize them.
</content>
</entry>
<entry>
<title>EditorAbout: add donors tab</title>
<updated>2017-09-03T17:39:57Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-03T15:06:32Z</published>
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<id>urn:sha1:345dfd4504197e48cbeefc75134014fc398e4b10</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
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<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Fix mixed tab/whitespace in build files</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T18:47:23Z</published>
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