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<title>godot.git/editor/SCsub, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/SCsub?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/SCsub?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T18:36:02Z</updated>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix errors in Python 3 build</title>
<updated>2017-09-16T02:18:14Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-09-14T12:34:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3745a23be30fa8ef0889db82a6de75dc02f1f7d'/>
<id>urn:sha1:f3745a23be30fa8ef0889db82a6de75dc02f1f7d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f929a0fdfae24b1ca5acf0b732219119090ee43'/>
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<content type='text'>
recognize them.
</content>
</entry>
<entry>
<title>EditorAbout: add donors tab</title>
<updated>2017-09-03T17:39:57Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-03T15:06:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=345dfd4504197e48cbeefc75134014fc398e4b10'/>
<id>urn:sha1:345dfd4504197e48cbeefc75134014fc398e4b10</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6e1e47e3a92c1b94ef327149068a8a147fc73f5'/>
<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Fix mixed tab/whitespace in build files</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T18:47:23Z</published>
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<id>urn:sha1:a919a013f53bdd9535d248ad9fdbb586c342a4d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Buildsystem: Reduce verbosity of font and translation generation</title>
<updated>2017-08-27T11:45:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T11:45:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=21e53c42672e46c74bce6246fde16f4200c48163'/>
<id>urn:sha1:21e53c42672e46c74bce6246fde16f4200c48163</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Zlib license not extracted</title>
<updated>2017-07-18T01:02:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-18T01:02:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4dc52ba81c4682b4688bd23def41554a4aa82b2'/>
<id>urn:sha1:e4dc52ba81c4682b4688bd23def41554a4aa82b2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>About: add thirdparty license info</title>
<updated>2017-07-06T07:42:47Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-05T15:07:43Z</published>
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<id>urn:sha1:da2de8932c26b51a5a521a1c0a92c6e005c4e135</id>
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</content>
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