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<title>godot.git/drivers, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2018-06-13T13:49:13Z</updated>
<entry>
<title>A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='</title>
<updated>2018-06-13T13:49:13Z</updated>
<author>
<name>nemerle</name>
</author>
<published>2018-06-13T13:49:13Z</published>
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<entry>
<title>Set SO_BROADCAST socket option for UDP sockets.</title>
<updated>2018-06-05T10:14:18Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-06-02T18:08:33Z</published>
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<entry>
<title>Style: Apply clang-format (5.0) to some missed files</title>
<updated>2018-05-31T07:00:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-31T06:58:37Z</published>
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<entry>
<title>Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes</title>
<updated>2018-05-27T09:53:10Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-27T09:53:10Z</published>
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<id>urn:sha1:6c649bd785b0901b0fcba37673f5256626d3f92d</id>
<content type='text'>
Fixed generating radiance texture when using viewport texture for sky</content>
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<entry>
<title>Merge pull request #18279 from RandomShaper/allow-naive-http</title>
<updated>2018-05-26T17:58:39Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-26T17:58:39Z</published>
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<id>urn:sha1:130fd6bcb88d7b297b13c3ed20a715b5ab9cce47</id>
<content type='text'>
Allow body-up-to-EOF HTTP responses</content>
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<entry>
<title>Merge pull request #18884 from bojidar-bg/17698-screentex-bug</title>
<updated>2018-05-26T16:20:15Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-26T16:20:15Z</published>
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<id>urn:sha1:98dd2b3c7951bb7bab5c0aee4ce28970f6523bad</id>
<content type='text'>
Fix a corner-case bug in _copy_texscreen in the gles3 renderer</content>
</entry>
<entry>
<title>Allow body-up-to-EOF HTTP responses</title>
<updated>2018-05-22T13:08:31Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-04-18T18:50:31Z</published>
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<id>urn:sha1:2587fcccee3b9ee2b934f681f9f3ff921edf096f</id>
<content type='text'>
Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.

Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
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<entry>
<title>Fixed generating radiance texture when using viewport texture for sky</title>
<updated>2018-05-19T02:37:26Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-19T02:37:26Z</published>
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<entry>
<title>Fix UWP build after #14622.</title>
<updated>2018-05-18T16:29:24Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-05-18T16:29:24Z</published>
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<entry>
<title>Fixes issue that a viewport texture doesn't work with particle shader</title>
<updated>2018-05-18T12:02:14Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-18T12:02:14Z</published>
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