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<title>godot.git/drivers, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-10-12T11:38:29Z</updated>
<entry>
<title>Merge pull request #12048 from hi-ogawa/fix-viewport-vflip</title>
<updated>2017-10-12T11:38:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-12T11:38:29Z</published>
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<id>urn:sha1:552384e737c41f8755787afcec9946e4b7663189</id>
<content type='text'>
Fix viewport vflip</content>
</entry>
<entry>
<title>Merge pull request #12009 from Elinvention/fork/execvp</title>
<updated>2017-10-12T07:54:08Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-10-12T07:54:08Z</published>
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<id>urn:sha1:abe47eaa630d48be9e47e6c3cad6c44829bb2249</id>
<content type='text'>
Use execvp instead of execv to allow OS.execute() to search through PATH.</content>
</entry>
<entry>
<title>Fix viewport vflip</title>
<updated>2017-10-12T07:25:13Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-12T07:01:25Z</published>
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<content type='text'>
</content>
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<entry>
<title>Merge pull request #11966 from BastiaanOlij/stereo_sky</title>
<updated>2017-10-11T20:30:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T20:30:44Z</published>
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<id>urn:sha1:bac5de0782a7a5fcc8bdd277495d1bb8311119bb</id>
<content type='text'>
Fix issues when rendering panoramic sky in stereoscopic</content>
</entry>
<entry>
<title>Merge pull request #11818 from tagcup/anisotropic_ggx</title>
<updated>2017-10-11T20:20:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T20:20:24Z</published>
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<id>urn:sha1:37bc37219466a2e7c5367fbae70fd82f716f5270</id>
<content type='text'>
Fix anisotropic GGX D function, and introduce and use anistropic GGX …</content>
</entry>
<entry>
<title>Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face</title>
<updated>2017-10-11T09:02:43Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-11T09:02:43Z</published>
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<id>urn:sha1:45c878e3803c06361dfcad9d7a329ba12fc01570</id>
<content type='text'>
Fix front face definition</content>
</entry>
<entry>
<title>Use execvp instead of execv to allow OS.execute() to search through PATH.</title>
<updated>2017-10-10T23:07:27Z</updated>
<author>
<name>Elia Argentieri</name>
</author>
<published>2017-10-10T23:03:05Z</published>
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<id>urn:sha1:600efa03460b89a14aa7fb1aa21503d9046c8df1</id>
<content type='text'>
Fix #12003.
</content>
</entry>
<entry>
<title>Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation</title>
<updated>2017-10-10T18:57:09Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-10T18:57:09Z</published>
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<id>urn:sha1:dda64a3de6f57ff750370e1818f057149686c8fa</id>
<content type='text'>
Track LightInstance::shadow_atlases so that it will be freed properly</content>
</entry>
<entry>
<title>Fix issues when rendering panoramic sky in stereoscopic</title>
<updated>2017-10-10T11:51:37Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2017-10-09T12:27:20Z</published>
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<id>urn:sha1:179f483782d01158b3b95c7113678ceb0341b610</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.</title>
<updated>2017-10-09T16:29:05Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-04T04:19:01Z</published>
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<id>urn:sha1:12596cb5bc17fa6209cdfb99a384aece56102d45</id>
<content type='text'>
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation.
Added references.
</content>
</entry>
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