<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-01T00:28:30Z</updated>
<entry>
<title>Fix environmental BRDF.</title>
<updated>2017-10-01T00:28:30Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-09-30T23:38:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dfaf071ae3c06cf8ccd82b4b1f0e089e00d937f1'/>
<id>urn:sha1:dfaf071ae3c06cf8ccd82b4b1f0e089e00d937f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>near and far are reserved for near and far pointers in MSVR</title>
<updated>2017-09-30T00:43:34Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2017-09-30T00:43:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf56711a7ee9e67acf41472453e44f955b457ed7'/>
<id>urn:sha1:cf56711a7ee9e67acf41472453e44f955b457ed7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186</title>
<updated>2017-09-29T21:56:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T21:56:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f'/>
<id>urn:sha1:d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11672 from tagcup/fix_oren_nayar</title>
<updated>2017-09-29T11:47:38Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-29T11:47:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c5fa0947d724c0dcb24643f692f7a9d686a5490'/>
<id>urn:sha1:2c5fa0947d724c0dcb24643f692f7a9d686a5490</id>
<content type='text'>
Fix Oren-Nayar diffuse.</content>
</entry>
<entry>
<title>Fix Oren-Nayar diffuse.</title>
<updated>2017-09-28T23:26:01Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-09-28T23:26:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cb67b03a9cd7df802ea9a98f6ac2a10e6071cb8'/>
<id>urn:sha1:8cb67b03a9cd7df802ea9a98f6ac2a10e6071cb8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed typo: 'texure' to 'texture'</title>
<updated>2017-09-28T21:40:01Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-28T21:40:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=392a94686c1b22c0720f708db1feb80f24d1e08e'/>
<id>urn:sha1:392a94686c1b22c0720f708db1feb80f24d1e08e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to light shaders, should work now..</title>
<updated>2017-09-28T00:45:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-28T00:45:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f39ce32b9195405f934445b20059e86632b47f9'/>
<id>urn:sha1:4f39ce32b9195405f934445b20059e86632b47f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Avoid pow in Burley diffuse.</title>
<updated>2017-09-27T02:15:38Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-09-27T02:15:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ae78413bb1a8375ddd376ad450ed2517c4077789'/>
<id>urn:sha1:ae78413bb1a8375ddd376ad450ed2517c4077789</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffab67b8daea8e3379824105439eba8226b72fde'/>
<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
</feed>
