<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgio-open</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgio-open'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-11T09:02:43Z</updated>
<entry>
<title>Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face</title>
<updated>2017-10-11T09:02:43Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-11T09:02:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45c878e3803c06361dfcad9d7a329ba12fc01570'/>
<id>urn:sha1:45c878e3803c06361dfcad9d7a329ba12fc01570</id>
<content type='text'>
Fix front face definition</content>
</entry>
<entry>
<title>Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation</title>
<updated>2017-10-10T18:57:09Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-10T18:57:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dda64a3de6f57ff750370e1818f057149686c8fa'/>
<id>urn:sha1:dda64a3de6f57ff750370e1818f057149686c8fa</id>
<content type='text'>
Track LightInstance::shadow_atlases so that it will be freed properly</content>
</entry>
<entry>
<title>Merge pull request #11827 from hi-ogawa/fix-shader-type-error</title>
<updated>2017-10-09T10:25:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:25:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f26733b44b40b070282a1555fcc105085d7b0fa'/>
<id>urn:sha1:9f26733b44b40b070282a1555fcc105085d7b0fa</id>
<content type='text'>
Fix type error in subsurface scattering shader code</content>
</entry>
<entry>
<title>Merge pull request #11810 from marcelofg55/osx_export_improv</title>
<updated>2017-10-09T10:20:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:20:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7'/>
<id>urn:sha1:e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7</id>
<content type='text'>
OS X export code improvements</content>
</entry>
<entry>
<title>Track LightInstance::shadow_atlases so that it will be freed properly</title>
<updated>2017-10-09T00:51:10Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-07T14:15:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1967972f6e5ba838f2e9ef3f67e0ebe300feffbb'/>
<id>urn:sha1:1967972f6e5ba838f2e9ef3f67e0ebe300feffbb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix front face definition</title>
<updated>2017-10-09T00:18:32Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-09T00:18:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c966493c5f5375f01767ef9a864355a02e4703c'/>
<id>urn:sha1:2c966493c5f5375f01767ef9a864355a02e4703c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix type error in subsurface scattering shader code</title>
<updated>2017-10-04T10:47:45Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-04T10:47:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cf5f615f5c1cde2284ddad1dd671ece4cb94df0'/>
<id>urn:sha1:8cf5f615f5c1cde2284ddad1dd671ece4cb94df0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Avoid failed viewport when size is too smal, fixes #9891</title>
<updated>2017-10-03T20:36:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-03T20:34:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b12455cde85771e0f351932d49c692a1126246f7'/>
<id>urn:sha1:b12455cde85771e0f351932d49c692a1126246f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OS::execute can now read from stderr too when executing with a pipe</title>
<updated>2017-10-03T18:09:04Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-03T18:09:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b695c3bdf562d55fb617a6c48eb5c1701b81325'/>
<id>urn:sha1:4b695c3bdf562d55fb617a6c48eb5c1701b81325</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Various clean ups and cosmetic changes in scene.glsl.</title>
<updated>2017-10-03T15:02:39Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-01T14:18:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f48b162a6baa79721c792f068d5d9bd7db26d47e'/>
<id>urn:sha1:f48b162a6baa79721c792f068d5d9bd7db26d47e</id>
<content type='text'>
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
</content>
</entry>
</feed>
