<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-05T19:42:33Z</updated>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Implement missing methods in dummy rasterizer</title>
<updated>2018-05-13T20:56:53Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-10T14:07:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c93f887ba0c193d8a6acdc058d4093a8fdb2a08'/>
<id>urn:sha1:5c93f887ba0c193d8a6acdc058d4093a8fdb2a08</id>
<content type='text'>
(cherry picked from commit 0cad1417b61cbad9926d364840de54f2d644e200)
</content>
</entry>
<entry>
<title>Particles: fix corrupted scene when saved after convert (2nd try)</title>
<updated>2018-05-13T20:08:53Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-24T08:58:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e61ca61938354a305ca4f38b30ac12013ce7d8d'/>
<id>urn:sha1:2e61ca61938354a305ca4f38b30ac12013ce7d8d</id>
<content type='text'>
(cherry picked from commit 38865345d9d26ae679795e1afdac43a072c1b463)
</content>
</entry>
<entry>
<title>Resume audio on iOS after phone call or alarm</title>
<updated>2018-05-13T19:46:53Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-05-07T08:44:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ecb4c4268c7e7bc38c553ee22ad183c3b1c07444'/>
<id>urn:sha1:ecb4c4268c7e7bc38c553ee22ad183c3b1c07444</id>
<content type='text'>
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.

(cherry picked from commit 96301e934d7600975922c5f373a488a532d77aad)
</content>
</entry>
<entry>
<title>Fix Linux/X11 build on ARMs.</title>
<updated>2018-05-13T19:45:09Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-05-11T14:34:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db76c54117b1bd390c19de79f33431c4abc67391'/>
<id>urn:sha1:db76c54117b1bd390c19de79f33431c4abc67391</id>
<content type='text'>
(cherry picked from commit ce64c2a32e0f1db8f0f75e1091a24d01fd669044)
</content>
</entry>
<entry>
<title>Fix for large .pck files</title>
<updated>2018-05-08T07:10:26Z</updated>
<author>
<name>Gustav Lund</name>
</author>
<published>2018-04-23T13:20:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6c9527c2f125355fd7db9a80f1722e98e7cb666'/>
<id>urn:sha1:a6c9527c2f125355fd7db9a80f1722e98e7cb666</id>
<content type='text'>
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial

(cherry picked from commit 8a7840a304818aa4a15c8781f1402e7ed8733a36)
</content>
</entry>
<entry>
<title>GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path.</title>
<updated>2018-05-01T20:07:02Z</updated>
<author>
<name>Robin Hübner</name>
</author>
<published>2018-04-28T12:36:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4866733a7456aa8c88a9731b4f2f1d50881f935a'/>
<id>urn:sha1:4866733a7456aa8c88a9731b4f2f1d50881f935a</id>
<content type='text'>
(cherry picked from commit 828744195526e44a30d07c232db25066cf0fc984)
</content>
</entry>
<entry>
<title>Prevent PulseAudio driver to lock its mutex for too long</title>
<updated>2018-05-01T20:05:20Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01e64eb247e61cb1baf7d5e264fa73397af01e87'/>
<id>urn:sha1:01e64eb247e61cb1baf7d5e264fa73397af01e87</id>
<content type='text'>
(cherry picked from commit cf4371a0ad7c6dd92a7913504637d48a320baccc)
</content>
</entry>
<entry>
<title>Fixed high cpu usage with PulseAudio</title>
<updated>2018-05-01T20:04:51Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-15T14:29:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4fe0a8efd84e459804021502270daf2f937cabfb'/>
<id>urn:sha1:4fe0a8efd84e459804021502270daf2f937cabfb</id>
<content type='text'>
(cherry picked from commit 11078101db321ba94334d349caf3ff4778f4c18e)
</content>
</entry>
<entry>
<title>Added File.get_path and File.get_path_absolute functions</title>
<updated>2018-04-29T13:09:29Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-09T14:45:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=272fb05270c4d812d5fb97f2d3290349e694c7f1'/>
<id>urn:sha1:272fb05270c4d812d5fb97f2d3290349e694c7f1</id>
<content type='text'>
(cherry picked from commit a4e64c545406be00c00fe93818994977ae378fb9)
</content>
</entry>
</feed>
