<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-27T10:34:03Z</updated>
<entry>
<title>Fix error spam when using PanoramaSky without texture</title>
<updated>2018-02-27T10:34:03Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-22T14:26:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c730a6ce4406b939388cca23923fc21a9db2e438'/>
<id>urn:sha1:c730a6ce4406b939388cca23923fc21a9db2e438</id>
<content type='text'>
(cherry picked from commit 7a1b7ddf6c86a52eedbec3554b4b4e7eb2126472)
</content>
</entry>
<entry>
<title>Add missing return statements (iOS and server).</title>
<updated>2018-02-26T23:06:01Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-02-24T23:11:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48ed52184d9d96159a1bf06be313dcf5bc869bbe'/>
<id>urn:sha1:48ed52184d9d96159a1bf06be313dcf5bc869bbe</id>
<content type='text'>
(cherry picked from commit e3c2778d7ecf84d362bae74b93572e7775171cad)
</content>
</entry>
<entry>
<title>Fix Windows file case changing</title>
<updated>2018-02-24T16:37:07Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T16:34:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d69d58deeaa523c6c38958b3956423ae8f814909'/>
<id>urn:sha1:d69d58deeaa523c6c38958b3956423ae8f814909</id>
<content type='text'>
Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.
</content>
</entry>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eacd66e78431354d0cce21e07c791aeb2206cef6'/>
<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Fixed sky reflection rendering when transparent BG</title>
<updated>2018-02-21T22:40:59Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-14T19:28:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7040f3218501559b1c615241ad6caf538ef6538'/>
<id>urn:sha1:c7040f3218501559b1c615241ad6caf538ef6538</id>
<content type='text'>
(cherry picked from commit c34f18accecfb6f1e257668b7a4746a11a44ad9f)
</content>
</entry>
<entry>
<title>Fix a rendering bug with screen_texture</title>
<updated>2018-02-21T21:11:47Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-02-19T19:52:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8dc946c89c7907b33723c64f0a458100ae59b60f'/>
<id>urn:sha1:8dc946c89c7907b33723c64f0a458100ae59b60f</id>
<content type='text'>
(cherry picked from commit ea57a19b34df4d60e740987f858ae225bbd4cc53)
</content>
</entry>
<entry>
<title>using TIME in light shader enables uses_fragment_time</title>
<updated>2018-02-21T21:10:28Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-02-07T10:56:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=327fea741a5dae2f1622ad8488b008d7b7f933be'/>
<id>urn:sha1:327fea741a5dae2f1622ad8488b008d7b7f933be</id>
<content type='text'>
The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).

If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.

The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.

(cherry picked from commit bb655856e2e8a4805d647369b5416afbc546949b)
</content>
</entry>
<entry>
<title>Create and return LightmapCapture.</title>
<updated>2018-02-21T20:49:16Z</updated>
<author>
<name>K. S. Ernest (iFire) Lee</name>
</author>
<published>2018-02-15T03:25:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70b082c0d9a554c47a5b3a8d5f01153ec3ab7222'/>
<id>urn:sha1:70b082c0d9a554c47a5b3a8d5f01153ec3ab7222</id>
<content type='text'>
(cherry picked from commit 2e66730061bd4b0a84f50df9bcc50b8fe6015d2f)
</content>
</entry>
<entry>
<title>Add dummy audio driver, fix dummy rasterizer</title>
<updated>2018-02-21T20:49:10Z</updated>
<author>
<name>K. S. Ernest (iFire) Lee</name>
</author>
<published>2018-02-13T01:36:03Z</published>
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<id>urn:sha1:bbfec2a7cc51909d1b95f90df028bc6195196fca</id>
<content type='text'>
(cherry picked from commit 4e1923a931a3d849563bbe5d6fe4a52277daf090)
</content>
</entry>
</feed>
