<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Convert special case RGB10_A2 to RGBA8 when obtaining texture data</title>
<updated>2018-01-18T17:05:01Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2018-01-18T15:59:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92473a9e9e0dd96352b7d323d286109c99287cf4'/>
<id>urn:sha1:92473a9e9e0dd96352b7d323d286109c99287cf4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix copy shader in GLSL ES 3.0</title>
<updated>2018-01-15T22:46:45Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-15T22:46:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cbc194dde6b750b3b1e4c16d8fe62555ed3549ca'/>
<id>urn:sha1:cbc194dde6b750b3b1e4c16d8fe62555ed3549ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Particles2D in WebGL 2.0</title>
<updated>2018-01-15T19:39:17Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-15T19:39:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4609acc5d7cd775ce7e52bc173597e0e53b64be'/>
<id>urn:sha1:e4609acc5d7cd775ce7e52bc173597e0e53b64be</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15636 from mrcdk/fix_canvas_light</title>
<updated>2018-01-13T00:42:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T00:42:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1a0f2bd717b884b2d6bdbf31f66d112e3fbcd56'/>
<id>urn:sha1:e1a0f2bd717b884b2d6bdbf31f66d112e3fbcd56</id>
<content type='text'>
Set correct types on a couple variables inside light_compute in canvas.glsl</content>
</entry>
<entry>
<title>Merge pull request #15633 from binbitten/fix-mat2-align</title>
<updated>2018-01-13T00:39:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T00:39:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4fd4b0399a4cedfc44eefd5ca27e7541d523c4ea'/>
<id>urn:sha1:4fd4b0399a4cedfc44eefd5ca27e7541d523c4ea</id>
<content type='text'>
Fix mat2 alignment</content>
</entry>
<entry>
<title>Fix mat2 alignment</title>
<updated>2018-01-12T21:26:50Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2018-01-12T19:36:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de8f43d95dcf92334ad2a50cd93d3ca6a0c3efd4'/>
<id>urn:sha1:de8f43d95dcf92334ad2a50cd93d3ca6a0c3efd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set correct types on a couple variables inside the canvas.glsl</title>
<updated>2018-01-12T21:02:28Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2017-12-03T21:32:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=408f4cb146f96808d3d2cc51dab6aa83be87a205'/>
<id>urn:sha1:408f4cb146f96808d3d2cc51dab6aa83be87a205</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339.</title>
<updated>2018-01-12T20:03:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T20:03:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e56b3439a5e8bf56c4b843e044a96f1446564745'/>
<id>urn:sha1:e56b3439a5e8bf56c4b843e044a96f1446564745</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix mat2 alignment</title>
<updated>2018-01-12T15:45:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T15:45:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0041efec1dc6e9fc806721196de54bd7dadd97a8'/>
<id>urn:sha1:0041efec1dc6e9fc806721196de54bd7dadd97a8</id>
<content type='text'>
</content>
</entry>
</feed>
