<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-03T07:41:10Z</updated>
<entry>
<title>scons: Reorder options for clarity</title>
<updated>2016-11-03T07:41:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T23:23:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce54b6ea8b080085d66937750c8e729f862da3ea'/>
<id>urn:sha1:ce54b6ea8b080085d66937750c8e729f862da3ea</id>
<content type='text'>
Also prefix all thirdparty-related toggles with `builtin`.

(cherry picked from commit cc95d4448c6005c3007c8460f09b8be1595eb3c0)
</content>
</entry>
<entry>
<title>style: Various other PEP8 fixes in Python files</title>
<updated>2016-11-02T21:30:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:30:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eaf803f71e19b1e1bf8fb4c8c36cf77d1ac064b3'/>
<id>urn:sha1:eaf803f71e19b1e1bf8fb4c8c36cf77d1ac064b3</id>
<content type='text'>
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>style: Start applying PEP8 to Python files, indentation issues</title>
<updated>2016-11-02T21:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=561c1f17a12a42b8263ce7dd40d90e1e9633c1de'/>
<id>urn:sha1:561c1f17a12a42b8263ce7dd40d90e1e9633c1de</id>
<content type='text'>
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
</content>
</entry>
<entry>
<title>scons: Move lib splitting method to methods.py</title>
<updated>2016-10-30T23:07:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-30T16:04:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=62d1e39113efff596504b75ab669cf92e29ec0fb'/>
<id>urn:sha1:62d1e39113efff596504b75ab669cf92e29ec0fb</id>
<content type='text'>
Apparently it might still be necessary for some console ports.

(cherry picked from commit e34a5324c884960735b3f743956b3a052574d6ee)
</content>
</entry>
<entry>
<title>Adopt simpler strategy for big libs on Windows</title>
<updated>2016-10-30T23:05:42Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-10-29T01:34:53Z</published>
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<id>urn:sha1:b492dd78bd510fc7336434c194920682d6c8bf89</id>
<content type='text'>
(cherry picked from commit 51ad1c16683589aa1ebc73e29416e1b0fc50d30d)
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
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<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>png: Try to fix neon issue on iphone armv7</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-15T13:36:18Z</published>
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<id>urn:sha1:f4414e3e037e0c746fb9c061e0ffe1793e95f0a7</id>
<content type='text'>
(cherry picked from commit e57042e8a93e4f3d65cc91633f5af0daedf69a2a)
</content>
</entry>
<entry>
<title>drivers: Refactor SCsub and drop redundant env_drivers clone</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-15T10:39:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aa1367595e6fc296fc42c95dfbf23f70de5528c2'/>
<id>urn:sha1:aa1367595e6fc296fc42c95dfbf23f70de5528c2</id>
<content type='text'>
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.

(cherry picked from commit 248bc9159c0b515e3e276db644744161283881ef)
</content>
</entry>
<entry>
<title>freetype: Make it a module and split thirdparty library</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T19:57:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d96842b80ebf0a590b2a200d298c4440aef5fbd9'/>
<id>urn:sha1:d96842b80ebf0a590b2a200d298c4440aef5fbd9</id>
<content type='text'>
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0bed169b3c07ef0f504b97936f0dab37)
</content>
</entry>
</feed>
