<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-24T23:55:31Z</updated>
<entry>
<title>png: Do not output warnings as errors</title>
<updated>2016-06-24T23:55:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-23T06:23:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e1dcd3d0b00e1c94719b6e42eb72c1e33434b5d'/>
<id>urn:sha1:4e1dcd3d0b00e1c94719b6e42eb72c1e33434b5d</id>
<content type='text'>
(cherry picked from commit 9bf3ee7acc144713d8e55d42f29ec0ea6fef7301)
</content>
</entry>
<entry>
<title>properly initialize loops to 0 in eventplayer</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T17:46:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c5577e9e4d560a308784162073cf6287bccefe7'/>
<id>urn:sha1:8c5577e9e4d560a308784162073cf6287bccefe7</id>
<content type='text'>
(cherry picked from commit 93441d6119e801fe3b949c96a6c845e982462bd0)
</content>
</entry>
<entry>
<title>fix loop counter for eventstream, closes #4493</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T17:43:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7076e98f40c8a4de98390e6a9cbf7f3e9d7fab0e'/>
<id>urn:sha1:7076e98f40c8a4de98390e6a9cbf7f3e9d7fab0e</id>
<content type='text'>
(cherry picked from commit 8f7a1367fe9bc15314aedf7fed3b66e31242706f)
</content>
</entry>
<entry>
<title>libtheora: New version 1.1.1</title>
<updated>2016-06-24T23:41:58Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-19T12:59:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=86c4bbc0317501e709475132861633d290e8ccdc'/>
<id>urn:sha1:86c4bbc0317501e709475132861633d290e8ccdc</id>
<content type='text'>
(cherry picked from commit 214f316cf9c861a0083cf74b790760aab77cb2ea)
</content>
</entry>
<entry>
<title>libvorbis: New version 1.3.5</title>
<updated>2016-06-24T23:41:58Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-19T12:50:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d9121f0b0d1784549154bdfea9ff9033a938a06'/>
<id>urn:sha1:8d9121f0b0d1784549154bdfea9ff9033a938a06</id>
<content type='text'>
(cherry picked from commit 644e9076bbb0daf5e137fae2acad774c6fd3dc49)
</content>
</entry>
<entry>
<title>libogg: New version 1.3.2</title>
<updated>2016-06-24T23:41:58Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-19T12:39:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a04be3e44bb789a68a34d81e4f467b752e6bdff4'/>
<id>urn:sha1:a04be3e44bb789a68a34d81e4f467b752e6bdff4</id>
<content type='text'>
(cherry picked from commit 98f23d27a4ffda0828a72108c00178fe1d8d2c3f)
</content>
</entry>
<entry>
<title>RtAudio: proper under/overflow warning</title>
<updated>2016-06-24T22:25:50Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-08T09:26:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1475f8d31827872f0e391a632a417d30e18cb509'/>
<id>urn:sha1:1475f8d31827872f0e391a632a417d30e18cb509</id>
<content type='text'>
fix #5102

(cherry picked from commit 39260f9dca60d9637cf00264d8ae51e027cb1a51)
</content>
</entry>
<entry>
<title>GLEW: Update to upstream version 1.13.0 (pristine)</title>
<updated>2016-06-24T22:24:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T18:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bb6a0852b674c9ca54665f4c69fe03624ca3877'/>
<id>urn:sha1:9bb6a0852b674c9ca54665f4c69fe03624ca3877</id>
<content type='text'>
This removes a custom redefinition of glewGetProcAddress,
which was apparently necessary for older Macs with buggy OpenGL
(see #5087).

The added source files are as provided in the upstream tarball.

(cherry picked from commit 5bed0af65e7bac0a4f8b97ea5392d2df2c25622d)
</content>
</entry>
<entry>
<title>GLEW: Define static + enabled and includes via SCons</title>
<updated>2016-06-24T22:24:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:59:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66ce012ca621c8367105682249459af3251dbf49'/>
<id>urn:sha1:66ce012ca621c8367105682249459af3251dbf49</id>
<content type='text'>
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.

(cherry picked from commit 768e9252714b57421b5c893a8258469a14630a30)
</content>
</entry>
<entry>
<title>Haiku: Do not define GLEW_ENABLED to undefine it later</title>
<updated>2016-06-24T22:24:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:22:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=64507f0085031b493abdd9eb65ed47cdd73c9954'/>
<id>urn:sha1:64507f0085031b493abdd9eb65ed47cdd73c9954</id>
<content type='text'>
Partial revert of f61eb5fd8e13642c82364f8ee66a0f6c791a4511.

(cherry picked from commit 4c658dc52303ece088a245ede2835a68b78530b2)
</content>
</entry>
</feed>
