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<title>godot.git/drivers, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T17:35:49Z</updated>
<entry>
<title>Remove nocpuid.c from builtin OpenSSL</title>
<updated>2016-05-12T17:35:49Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-05-12T15:06:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b8d8ec09eefa77b20a8dc7678f506688ecb726fe'/>
<id>urn:sha1:b8d8ec09eefa77b20a8dc7678f506688ecb726fe</id>
<content type='text'>
Since opensslconf.h no longer defines OPENSSL_CPUID_OBJ, OpenSSL defines
OPENSSL_cpuid_setup itself (with the same empty definition)

(cherry picked from commit 2392824dbab773b365dc77b8a75c1b75f42b93d8)
</content>
</entry>
<entry>
<title>Windows: Fix GCC/Clang argument being passed to MSVC</title>
<updated>2016-05-12T07:06:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-11T16:48:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d66b04921fca5d3a60709bb192a96e0d04c75d8a'/>
<id>urn:sha1:d66b04921fca5d3a60709bb192a96e0d04c75d8a</id>
<content type='text'>
Fixes #4620

(cherry picked from commits 972b0f78b3f89ea5096bc37658ceb859ad47fa44
and c7292b1f3d22323352a14e756497b03d66c90666)
</content>
</entry>
<entry>
<title>Add ignore error flag to OpenSSL driver</title>
<updated>2016-05-12T07:00:39Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-09T14:54:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5e54b83ec716eef424c2db8ad563d62d410d8b6'/>
<id>urn:sha1:a5e54b83ec716eef424c2db8ad563d62d410d8b6</id>
<content type='text'>
(cherry picked from commit 2e44e255ed913372df5ced3526ea56fd50e6df3a)
</content>
</entry>
<entry>
<title>cloning env for builtin_openssl _and_ openssl :)</title>
<updated>2016-05-12T06:55:34Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-07T01:43:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8debd8152ae822956615541cf43b620480eee6d'/>
<id>urn:sha1:f8debd8152ae822956615541cf43b620480eee6d</id>
<content type='text'>
(cherry picked from commit baaa74f2153403044ab7570b920bc01317f8a047)
</content>
</entry>
<entry>
<title>clonning env for builtin ssl</title>
<updated>2016-05-12T06:55:28Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-07T01:30:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ac06e3d4db90ad48f197da32e42241968b78be35'/>
<id>urn:sha1:ac06e3d4db90ad48f197da32e42241968b78be35</id>
<content type='text'>
(cherry picked from commit 62c17d65a8ad808bb712e64df2f16ecfb193c9be)
</content>
</entry>
<entry>
<title>Fix build for Windows 64-bits with GCC</title>
<updated>2016-05-06T09:14:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-05T17:10:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7556391d200da81232e72882e489b34aafab8f7d'/>
<id>urn:sha1:7556391d200da81232e72882e489b34aafab8f7d</id>
<content type='text'>
(cherry picked from commit 81297f0fa1a0f021c5dfe120d0f4419d5cbcb2b5)
</content>
</entry>
<entry>
<title>Fix windows 64-bits build.</title>
<updated>2016-05-06T09:12:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-03T19:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f57e532b885fd359935510ee95438727cc1462c'/>
<id>urn:sha1:4f57e532b885fd359935510ee95438727cc1462c</id>
<content type='text'>
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113

(cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
</content>
</entry>
<entry>
<title>Update OpenSSL to 1.0.2h</title>
<updated>2016-05-06T09:11:21Z</updated>
<author>
<name>mrezai</name>
</author>
<published>2016-05-03T19:29:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05857a54722d262dfbf5c264d4faf825de16cf9c'/>
<id>urn:sha1:05857a54722d262dfbf5c264d4faf825de16cf9c</id>
<content type='text'>
(cherry picked from commit ab623c923d4e2c950342aec5da371cb92b1fbbc6)
</content>
</entry>
<entry>
<title>missing default value</title>
<updated>2016-05-05T21:44:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:46:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=21ab3a030e3801378715ed25596571412debc39d'/>
<id>urn:sha1:21ab3a030e3801378715ed25596571412debc39d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix to avoid video texture scaling</title>
<updated>2016-05-05T21:44:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:44:50Z</published>
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<id>urn:sha1:a14ff27337a6bacec171b6b6e8e3f15bf45cf1b5</id>
<content type='text'>
</content>
</entry>
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