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<title>godot.git/drivers, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-06T17:37:16Z</updated>
<entry>
<title>Revert "free Material 'shadow_material_double_sided' on ::finish()"</title>
<updated>2016-04-06T17:37:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-06T17:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00566a859268f541d807e26c0d12fb9ced202af6'/>
<id>urn:sha1:00566a859268f541d807e26c0d12fb9ced202af6</id>
<content type='text'>
This reverts commit 43c74056b1764f07acc252e78e1cfa29a49a51c3.
</content>
</entry>
<entry>
<title>free Material 'shadow_material_double_sided' on ::finish()</title>
<updated>2016-04-06T16:46:46Z</updated>
<author>
<name>MSC</name>
</author>
<published>2016-04-03T17:24:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43c74056b1764f07acc252e78e1cfa29a49a51c3'/>
<id>urn:sha1:43c74056b1764f07acc252e78e1cfa29a49a51c3</id>
<content type='text'>
(cherry picked from commit 7a9998370f0a805a75634f31558abba9c4d74a48)
</content>
</entry>
<entry>
<title>This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.</title>
<updated>2016-04-02T19:58:09Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-03-07T12:20:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad50eaea82eee85f74941b6d5a45ebb10b31b6e'/>
<id>urn:sha1:7ad50eaea82eee85f74941b6d5a45ebb10b31b6e</id>
<content type='text'>
And arm neon opt is enabled if not on windows.

(cherry picked from commit db89a47e282bd30bc73f43802d5987319060b3c5)
</content>
</entry>
<entry>
<title>Added relative paths for DirAccess::remove()</title>
<updated>2016-03-05T12:35:48Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-03-01T10:40:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c850fa73316a2f4905e9d250f7966c82e74e208f'/>
<id>urn:sha1:c850fa73316a2f4905e9d250f7966c82e74e208f</id>
<content type='text'>
Follows similar behaviour to DirAccess::rename()

(cherry picked from commit d7052ddba334de3df1190837c6d8589b48799965)
</content>
</entry>
<entry>
<title>Fix allocation bug if compiled with modern clang or gcc</title>
<updated>2016-02-27T14:26:18Z</updated>
<author>
<name>est31</name>
</author>
<published>2016-02-19T06:13:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b05c27a27f42a547001781eb2847507dd1c7e5b0'/>
<id>urn:sha1:b05c27a27f42a547001781eb2847507dd1c7e5b0</id>
<content type='text'>
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
</content>
</entry>
<entry>
<title>Forgot to correct the ERR_FAIL_COND_V.</title>
<updated>2016-02-12T06:50:35Z</updated>
<author>
<name>Julian Murgia - StraToN</name>
</author>
<published>2016-02-12T06:50:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aec721b61fd8d493e5945475a4c5d783124be3cf'/>
<id>urn:sha1:aec721b61fd8d493e5945475a4c5d783124be3cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added RegEx::get_capture_start() method</title>
<updated>2016-02-12T06:45:12Z</updated>
<author>
<name>Julian Murgia - StraToN</name>
</author>
<published>2016-02-12T06:45:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e380ea8faca1ea9bbd3338a47ebc81ac01acc9bc'/>
<id>urn:sha1:e380ea8faca1ea9bbd3338a47ebc81ac01acc9bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:</title>
<updated>2016-02-04T23:03:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-04T23:03:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80e88c6a5024a019670ca3dc6327ee389c34f346'/>
<id>urn:sha1:80e88c6a5024a019670ca3dc6327ee389c34f346</id>
<content type='text'>
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
</content>
</entry>
<entry>
<title>-Correctly flip BG texture if viewport is flipped, fixes #3507</title>
<updated>2016-02-02T10:40:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-02T10:40:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6a8a0f51358e42295cc5a049074a59466161ad8'/>
<id>urn:sha1:f6a8a0f51358e42295cc5a049074a59466161ad8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>thread renaming</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-31T23:22:38Z</published>
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<id>urn:sha1:0cd8c054a2070a9b91505d5f3a9addfe131352f1</id>
<content type='text'>
</content>
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