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<title>godot.git/drivers, branch 1.1-rc1</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers?h=1.1-rc1</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers?h=1.1-rc1'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-01T15:16:51Z</updated>
<entry>
<title>-fixed old condition in TextureFrame that caused bugs in materials, closes #1742</title>
<updated>2015-05-01T15:16:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T15:16:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c45ffc2ca9f3b96f1eb04093cf75837da8e6ee4d'/>
<id>urn:sha1:c45ffc2ca9f3b96f1eb04093cf75837da8e6ee4d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed broken lighting in release version of godot for isometric light demo, fixes #1697</title>
<updated>2015-04-30T14:34:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T14:34:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c6b31c024b60ae9c43dc48c04128de99d147f5a'/>
<id>urn:sha1:5c6b31c024b60ae9c43dc48c04128de99d147f5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-made normalmaps easier in 2D, fixes #1467</title>
<updated>2015-04-27T11:11:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T11:11:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0adca0a7c9e44177df4cefd1f414359a4edb419b'/>
<id>urn:sha1:0adca0a7c9e44177df4cefd1f414359a4edb419b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724</title>
<updated>2015-04-25T02:46:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-25T02:46:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52e2f4606f1df7ff84187b8fbc0977ac4e97599d'/>
<id>urn:sha1:52e2f4606f1df7ff84187b8fbc0977ac4e97599d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>-fix local and global usage for DirAccess, fixes #791</title>
<updated>2015-04-18T23:11:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T23:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1de1a04b78b65254aa41d7930947df82a121160c'/>
<id>urn:sha1:1de1a04b78b65254aa41d7930947df82a121160c</id>
<content type='text'>
please test anyway..
</content>
</entry>
<entry>
<title>-fixed relative path saving to file, fixes #1694</title>
<updated>2015-04-18T19:33:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T19:33:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5cbfbbcbbc8bc2dabc7ab166c09d116861f3cfd'/>
<id>urn:sha1:a5cbfbbcbbc8bc2dabc7ab166c09d116861f3cfd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix clipping when used in viewport or inside another viewport, fixes #1661</title>
<updated>2015-04-15T01:05:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-15T01:05:14Z</published>
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<id>urn:sha1:3b434eacde58450965708c3eafb6b22eb2a99361</id>
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