<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/xaudio2/SCsub, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/xaudio2/SCsub?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/xaudio2/SCsub?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-17T22:42:12Z</updated>
<entry>
<title>Isolate XAudio2 driver</title>
<updated>2016-10-17T22:42:12Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-10-17T15:40:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3102160a1c0280ddd3e1873a50a2efddfe8c35b'/>
<id>urn:sha1:f3102160a1c0280ddd3e1873a50a2efddfe8c35b</id>
<content type='text'>
Now it's possible to compile for Windows platform if wanted. It's
supported only for Windows 8 or later, so it's not enabled by default.
</content>
</entry>
</feed>
