<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/windows, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/windows?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/windows?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-05T19:42:33Z</updated>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Added File.get_path and File.get_path_absolute functions</title>
<updated>2018-04-29T13:09:29Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-09T14:45:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=272fb05270c4d812d5fb97f2d3290349e694c7f1'/>
<id>urn:sha1:272fb05270c4d812d5fb97f2d3290349e694c7f1</id>
<content type='text'>
(cherry picked from commit a4e64c545406be00c00fe93818994977ae378fb9)
</content>
</entry>
<entry>
<title>Trigger IO error only after exhausting attempts</title>
<updated>2018-04-28T18:06:30Z</updated>
<author>
<name>Tom Dobbelaere</name>
</author>
<published>2018-03-30T16:13:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=060f9f2cd70354897e45bab5f95c48a9d62404f4'/>
<id>urn:sha1:060f9f2cd70354897e45bab5f95c48a9d62404f4</id>
<content type='text'>
(cherry picked from commit a4fae0e5e3dd33b87aae71151e28a3c832a6fa67)
</content>
</entry>
<entry>
<title>Fix Windows file case changing</title>
<updated>2018-02-24T16:37:07Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T16:34:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d69d58deeaa523c6c38958b3956423ae8f814909'/>
<id>urn:sha1:d69d58deeaa523c6c38958b3956423ae8f814909</id>
<content type='text'>
Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.
</content>
</entry>
<entry>
<title>fix buffer write performance on Windows and Unix</title>
<updated>2018-02-19T21:13:45Z</updated>
<author>
<name>Marcin Zawiejski</name>
</author>
<published>2018-02-04T12:23:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4a70c6c08a64a2dfb28029016d90ce45b28d90c'/>
<id>urn:sha1:d4a70c6c08a64a2dfb28029016d90ce45b28d90c</id>
<content type='text'>
(cherry picked from commit 8315aa40ccbb0274d87f7b94ed52aa252e4aa626)
</content>
</entry>
<entry>
<title>Display set_nodelay to GDScript</title>
<updated>2018-02-04T19:02:04Z</updated>
<author>
<name>Marlon Henry Schweigert</name>
</author>
<published>2018-01-30T15:22:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5481ece9762174c75114ced9233e55e43a2f5a80'/>
<id>urn:sha1:5481ece9762174c75114ced9233e55e43a2f5a80</id>
<content type='text'>
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description

(cherry picked from commit 87adf9cfbab00a40aad483b4e709518d5f61b6d1)
</content>
</entry>
<entry>
<title>Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339.</title>
<updated>2018-01-12T20:03:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T20:03:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e56b3439a5e8bf56c4b843e044a96f1446564745'/>
<id>urn:sha1:e56b3439a5e8bf56c4b843e044a96f1446564745</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed problem with missing uninitialized last byte on waveform trip, closes #15316</title>
<updated>2018-01-05T19:28:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T19:27:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=380ee87e800e44b5e930d784dfb8aeadddf637f3'/>
<id>urn:sha1:380ee87e800e44b5e930d784dfb8aeadddf637f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
</feed>
