<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/windows, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/windows?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/windows?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-30T13:51:34Z</updated>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>drivers: Refactor SCsub and drop redundant env_drivers clone</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-15T10:39:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aa1367595e6fc296fc42c95dfbf23f70de5528c2'/>
<id>urn:sha1:aa1367595e6fc296fc42c95dfbf23f70de5528c2</id>
<content type='text'>
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.

(cherry picked from commit 248bc9159c0b515e3e276db644744161283881ef)
</content>
</entry>
<entry>
<title>Fix some bugs in diraccess, closes #5288</title>
<updated>2016-06-30T21:23:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-30T21:23:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffbc2e56c90b632382b9deb280ee62d2f907d722'/>
<id>urn:sha1:ffbc2e56c90b632382b9deb280ee62d2f907d722</id>
<content type='text'>
</content>
</entry>
<entry>
<title>try to fix windows build</title>
<updated>2016-06-25T18:20:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-25T18:20:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=620da09b8714b446b2fc2fb0a9d897ce502f0377'/>
<id>urn:sha1:620da09b8714b446b2fc2fb0a9d897ce502f0377</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS</title>
<updated>2016-06-25T13:41:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-25T13:40:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8dac3bf3b10406d05c4d520e81082e490e3b76ff'/>
<id>urn:sha1:8dac3bf3b10406d05c4d520e81082e490e3b76ff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix make_dir for long paths on Windows</title>
<updated>2016-06-18T15:28:11Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-18T15:26:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e048d1e0a2acc187c90f1df5da807e01547b6e74'/>
<id>urn:sha1:e048d1e0a2acc187c90f1df5da807e01547b6e74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-made get_space_left() return values more homogenous, also for script, converted to mb, closes #4617</title>
<updated>2016-06-18T14:32:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T14:32:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3905a084e614738fa6565144bf364b8f364f2ae'/>
<id>urn:sha1:e3905a084e614738fa6565144bf364b8f364f2ae</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872</title>
<updated>2016-06-18T14:13:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T14:12:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61655d6dc2912424de937e2870b6a5ad346c3daf'/>
<id>urn:sha1:61655d6dc2912424de937e2870b6a5ad346c3daf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760</title>
<updated>2016-06-13T13:10:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-13T13:10:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f02627290cedf2d5ef6b45cddc6117c763cb15b'/>
<id>urn:sha1:7f02627290cedf2d5ef6b45cddc6117c763cb15b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Somewhat fixed  Directory::get_space_left() return values.</title>
<updated>2016-06-06T06:14:22Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-06T05:30:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fb3b7c1f7609f73b6992b43316e2a52764f09db'/>
<id>urn:sha1:3fb3b7c1f7609f73b6992b43316e2a52764f09db</id>
<content type='text'>
</content>
</entry>
</feed>
