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<title>godot.git/drivers/windows, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/windows?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/windows?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-09T16:05:34Z</updated>
<entry>
<title>-Corrected DirAccessWindows functions, fixes #1872, properly fixes #791.</title>
<updated>2015-05-09T16:05:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-09T16:05:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a7d370fcf7382a9e248925a7eef12d28e0bb9e3'/>
<id>urn:sha1:1a7d370fcf7382a9e248925a7eef12d28e0bb9e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/master'</title>
<updated>2015-05-04T16:24:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:24:02Z</published>
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<id>urn:sha1:fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e</id>
<content type='text'>
Conflicts:
	drivers/windows/dir_access_windows.cpp
</content>
</entry>
<entry>
<title>small unicode fixes</title>
<updated>2015-05-04T16:12:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:12:05Z</published>
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<id>urn:sha1:7f5b744b92256e42aa3c700ee88d8318732935c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix local and global usage for DirAccess, fixes #791</title>
<updated>2015-04-18T23:11:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T23:11:33Z</published>
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<id>urn:sha1:1de1a04b78b65254aa41d7930947df82a121160c</id>
<content type='text'>
please test anyway..
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes to new window management API</title>
<updated>2015-03-22T22:00:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T22:00:50Z</published>
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<id>urn:sha1:23e13ce3c209da13a7bbf771cf31588045ad432e</id>
<content type='text'>
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
</content>
</entry>
<entry>
<title>Merge pull request #1438 from Spooner/fix_isometric_demo</title>
<updated>2015-03-22T17:59:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T17:59:58Z</published>
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<id>urn:sha1:ca30c87019ee50ada2a51f33458465d8693e90ec</id>
<content type='text'>
Fix isometric demo</content>
</entry>
<entry>
<title>Merge pull request #1512 from the-mech/master</title>
<updated>2015-03-22T17:53:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T17:53:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a96937e937fcef54faa298923999202c3a4172a'/>
<id>urn:sha1:3a96937e937fcef54faa298923999202c3a4172a</id>
<content type='text'>
[Fix] make_dir_recursive on Windows</content>
</entry>
<entry>
<title>New option to show/hide hidden files</title>
<updated>2015-03-21T17:33:32Z</updated>
<author>
<name>rollenrolm</name>
</author>
<published>2015-03-21T17:33:32Z</published>
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<id>urn:sha1:db0a71fc58137da99137e9fbea3ee982679c9afd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update file_access_windows.cpp for mingw cross-compile</title>
<updated>2015-03-15T14:43:13Z</updated>
<author>
<name>Matthew Hughes</name>
</author>
<published>2015-03-15T14:43:13Z</published>
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<id>urn:sha1:1200689245aea59a1620145a3f85cc4bd76b561f</id>
<content type='text'>
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW</content>
</entry>
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