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<title>godot.git/drivers/windows, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/windows?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/windows?h=1.0-rc2'/>
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<updated>2014-10-14T22:44:41Z</updated>
<entry>
<title>Fixes</title>
<updated>2014-10-14T22:44:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-14T22:44:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cd218b8c09482f9f9f2d15285d55ad955673697f'/>
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<content type='text'>
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
</content>
</entry>
<entry>
<title>Fix file_exists</title>
<updated>2014-09-19T04:22:32Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-09-19T04:22:32Z</published>
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</content>
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<entry>
<title>Merge pull request #574 from marynate/PR-fix-change-dir</title>
<updated>2014-09-17T13:44:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-17T13:44:51Z</published>
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<id>urn:sha1:7de53cf242fb83718e511599e95300eadad16157</id>
<content type='text'>
Fixed DirAccessWindows::change_dir not working properly; </content>
</entry>
<entry>
<title>3D Physics Rework, Other Stuff</title>
<updated>2014-09-15T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T14:33:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cab401d08f8e25aa9b2dc710204785858ff3dbb'/>
<id>urn:sha1:8cab401d08f8e25aa9b2dc710204785858ff3dbb</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
</content>
</entry>
<entry>
<title>Fixed DirAccessWindows::change_dir not working properly; Minor code formating clean up</title>
<updated>2014-07-06T12:32:29Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-07-06T12:28:30Z</published>
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<id>urn:sha1:034aec2539f50f3943581c30fdf3eff3e66f7532</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add DirAccess:dir_exist api</title>
<updated>2014-05-25T06:50:54Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-25T03:34:51Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Implement thread id in windows platform</title>
<updated>2014-03-24T08:06:10Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-03-24T08:06:10Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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