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<title>godot.git/drivers/windows/file_access_windows.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
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<updated>2016-01-10T18:15:04Z</updated>
<entry>
<title>-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272</title>
<updated>2016-01-10T18:15:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:15:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52e53d45137eb5bc667db6323c79baebb1651b5b'/>
<id>urn:sha1:52e53d45137eb5bc667db6323c79baebb1651b5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes #2278</title>
<updated>2016-01-02T15:03:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T15:03:33Z</published>
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<id>urn:sha1:5769f8aaaed70fa28b92562255dd61c1c371acf5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1438 from Spooner/fix_isometric_demo</title>
<updated>2015-03-22T17:59:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T17:59:58Z</published>
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<id>urn:sha1:ca30c87019ee50ada2a51f33458465d8693e90ec</id>
<content type='text'>
Fix isometric demo</content>
</entry>
<entry>
<title>Update file_access_windows.cpp for mingw cross-compile</title>
<updated>2015-03-15T14:43:13Z</updated>
<author>
<name>Matthew Hughes</name>
</author>
<published>2015-03-15T14:43:13Z</published>
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<id>urn:sha1:1200689245aea59a1620145a3f85cc4bd76b561f</id>
<content type='text'>
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW</content>
</entry>
<entry>
<title>support for 2D shadow casters</title>
<updated>2015-03-02T03:54:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-02T03:54:10Z</published>
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<id>urn:sha1:a1f715a4da71fbc2b7d6fad68624bf8b22c6da17</id>
<content type='text'>
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
</content>
</entry>
<entry>
<title>Corrected behaviour of File.READ_WRITE mode (fixes #378)</title>
<updated>2015-02-16T20:59:16Z</updated>
<author>
<name>Bil Bas (Spooner)</name>
</author>
<published>2015-02-16T20:59:16Z</published>
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<id>urn:sha1:fba2d121b4f590d2c4f4ee1dd0eb4e2d712181d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small batch of fixes</title>
<updated>2014-12-15T18:42:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-15T18:42:58Z</published>
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<id>urn:sha1:089d7fa171e3a3305991047e82b4043d4f05783f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<content type='text'>
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