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<title>godot.git/drivers/windows/dir_access_windows.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
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<updated>2016-03-05T12:35:48Z</updated>
<entry>
<title>Added relative paths for DirAccess::remove()</title>
<updated>2016-03-05T12:35:48Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-03-01T10:40:31Z</published>
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<id>urn:sha1:c850fa73316a2f4905e9d250f7966c82e74e208f</id>
<content type='text'>
Follows similar behaviour to DirAccess::rename()

(cherry picked from commit d7052ddba334de3df1190837c6d8589b48799965)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Corrected DirAccessWindows functions, fixes #1872, properly fixes #791.</title>
<updated>2015-05-09T16:05:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-09T16:05:34Z</published>
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<id>urn:sha1:1a7d370fcf7382a9e248925a7eef12d28e0bb9e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/master'</title>
<updated>2015-05-04T16:24:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:24:02Z</published>
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<id>urn:sha1:fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e</id>
<content type='text'>
Conflicts:
	drivers/windows/dir_access_windows.cpp
</content>
</entry>
<entry>
<title>small unicode fixes</title>
<updated>2015-05-04T16:12:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:12:05Z</published>
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<id>urn:sha1:7f5b744b92256e42aa3c700ee88d8318732935c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix local and global usage for DirAccess, fixes #791</title>
<updated>2015-04-18T23:11:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T23:11:33Z</published>
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<id>urn:sha1:1de1a04b78b65254aa41d7930947df82a121160c</id>
<content type='text'>
please test anyway..
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1512 from the-mech/master</title>
<updated>2015-03-22T17:53:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T17:53:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a96937e937fcef54faa298923999202c3a4172a'/>
<id>urn:sha1:3a96937e937fcef54faa298923999202c3a4172a</id>
<content type='text'>
[Fix] make_dir_recursive on Windows</content>
</entry>
<entry>
<title>New option to show/hide hidden files</title>
<updated>2015-03-21T17:33:32Z</updated>
<author>
<name>rollenrolm</name>
</author>
<published>2015-03-21T17:33:32Z</published>
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<id>urn:sha1:db0a71fc58137da99137e9fbea3ee982679c9afd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[Fix] make_dir_recursive on Windows</title>
<updated>2015-03-14T11:35:18Z</updated>
<author>
<name>Roman Nekrassow</name>
</author>
<published>2015-03-14T11:35:18Z</published>
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<id>urn:sha1:e646fc5b5d55869a7d497e69f1e513c226e6e75d</id>
<content type='text'>
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .</content>
</entry>
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