<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/windows/dir_access_windows.cpp, branch 1.1-rc1</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/windows/dir_access_windows.cpp?h=1.1-rc1</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/windows/dir_access_windows.cpp?h=1.1-rc1'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-18T23:11:33Z</updated>
<entry>
<title>-fix local and global usage for DirAccess, fixes #791</title>
<updated>2015-04-18T23:11:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T23:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1de1a04b78b65254aa41d7930947df82a121160c'/>
<id>urn:sha1:1de1a04b78b65254aa41d7930947df82a121160c</id>
<content type='text'>
please test anyway..
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1512 from the-mech/master</title>
<updated>2015-03-22T17:53:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T17:53:10Z</published>
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<id>urn:sha1:3a96937e937fcef54faa298923999202c3a4172a</id>
<content type='text'>
[Fix] make_dir_recursive on Windows</content>
</entry>
<entry>
<title>New option to show/hide hidden files</title>
<updated>2015-03-21T17:33:32Z</updated>
<author>
<name>rollenrolm</name>
</author>
<published>2015-03-21T17:33:32Z</published>
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<id>urn:sha1:db0a71fc58137da99137e9fbea3ee982679c9afd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[Fix] make_dir_recursive on Windows</title>
<updated>2015-03-14T11:35:18Z</updated>
<author>
<name>Roman Nekrassow</name>
</author>
<published>2015-03-14T11:35:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e646fc5b5d55869a7d497e69f1e513c226e6e75d'/>
<id>urn:sha1:e646fc5b5d55869a7d497e69f1e513c226e6e75d</id>
<content type='text'>
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .</content>
</entry>
<entry>
<title>Small batch of fixes</title>
<updated>2014-12-15T18:42:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-15T18:42:58Z</published>
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<id>urn:sha1:089d7fa171e3a3305991047e82b4043d4f05783f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
</content>
</entry>
<entry>
<title>Fixes</title>
<updated>2014-10-14T22:44:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-14T22:44:41Z</published>
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<id>urn:sha1:cd218b8c09482f9f9f2d15285d55ad955673697f</id>
<content type='text'>
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
</content>
</entry>
<entry>
<title>Fix file_exists</title>
<updated>2014-09-19T04:22:32Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-09-19T04:22:32Z</published>
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<id>urn:sha1:d0a45aafd3f92f3eda84845928e0fd986958265d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #574 from marynate/PR-fix-change-dir</title>
<updated>2014-09-17T13:44:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-17T13:44:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7de53cf242fb83718e511599e95300eadad16157'/>
<id>urn:sha1:7de53cf242fb83718e511599e95300eadad16157</id>
<content type='text'>
Fixed DirAccessWindows::change_dir not working properly; </content>
</entry>
<entry>
<title>3D Physics Rework, Other Stuff</title>
<updated>2014-09-15T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T14:33:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cab401d08f8e25aa9b2dc710204785858ff3dbb'/>
<id>urn:sha1:8cab401d08f8e25aa9b2dc710204785858ff3dbb</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
</content>
</entry>
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