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<title>godot.git/drivers/webp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2016-10-15T09:50:39Z</updated>
<entry>
<title>webp: Make it a module and unbundle libwebp thirdparty files</title>
<updated>2016-10-15T09:50:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-11T21:35:58Z</published>
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<id>urn:sha1:ee3cf211c6fd4d1e30617467cdbbe945798a68b3</id>
<content type='text'>
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
</content>
</entry>
<entry>
<title>Modified webp source codes for godot</title>
<updated>2016-07-08T13:10:25Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-08T13:10:25Z</published>
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<id>urn:sha1:e55c6f823251fcff366c7ce93b3ab0bf1fdedd68</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update webp driver to 0.5.1 (upstream)</title>
<updated>2016-07-08T12:44:40Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-08T10:29:58Z</published>
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<id>urn:sha1:ddd446f274d33d8624da3fd842c23e9ede0e6b11</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Add missing license information (WebP)</title>
<updated>2016-06-06T10:45:30Z</updated>
<author>
<name>Roberto</name>
</author>
<published>2016-06-06T10:45:30Z</published>
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<id>urn:sha1:f97f8971e3afd738a787b3a47f18feba3ee1f104</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>testing patch for aligned reads by webp in javascript</title>
<updated>2015-12-22T12:19:12Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-22T12:19:12Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-Webp include paths are broken, hacked them to work, fixes #2995</title>
<updated>2015-12-07T14:50:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-07T14:50:00Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-Missing files in new webp version</title>
<updated>2015-12-04T13:21:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:21:22Z</published>
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<id>urn:sha1:504e464c8acca7f18577694087f1058ee92fea3d</id>
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</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
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<id>urn:sha1:da113fe40d0a9410859912473d53e43903dc6c8e</id>
<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
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