<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/webp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/webp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/webp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>testing patch for aligned reads by webp in javascript</title>
<updated>2015-12-22T12:19:12Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-22T12:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83f2084cb82d1dc006e7a9c0f23ca66e03736c2b'/>
<id>urn:sha1:83f2084cb82d1dc006e7a9c0f23ca66e03736c2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Webp include paths are broken, hacked them to work, fixes #2995</title>
<updated>2015-12-07T14:50:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-07T14:50:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8bdf2be4a6193252ebbfd44c6f7e8a295b015cd9'/>
<id>urn:sha1:8bdf2be4a6193252ebbfd44c6f7e8a295b015cd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Missing files in new webp version</title>
<updated>2015-12-04T13:21:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:21:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=504e464c8acca7f18577694087f1058ee92fea3d'/>
<id>urn:sha1:504e464c8acca7f18577694087f1058ee92fea3d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da113fe40d0a9410859912473d53e43903dc6c8e'/>
<id>urn:sha1:da113fe40d0a9410859912473d53e43903dc6c8e</id>
<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>Fix android build script</title>
<updated>2015-09-16T11:44:38Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-09-16T11:44:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=867c95223d0e972b88aa26a3d8dc40530b02f09b'/>
<id>urn:sha1:867c95223d0e972b88aa26a3d8dc40530b02f09b</id>
<content type='text'>
some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.

with this patch, must put libgodot_android.so file in specific
architecture folder:

armv7 (default): &lt;android-java&gt;/libs/armeabi-v7a/
armv6: &lt;android-java&gt;/libs/armeabi/
x86: &lt;android-java&gt;/libs/x86/
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbdd925d9be1c4c96d05089d7d5a58cd938b002c'/>
<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix include paths in webp</title>
<updated>2014-09-14T19:43:15Z</updated>
<author>
<name>Marqin</name>
</author>
<published>2014-09-14T19:26:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=21a3aa56c90db372cac63c0bcac13404d38521bd'/>
<id>urn:sha1:21a3aa56c90db372cac63c0bcac13404d38521bd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed build issue on linux (missing webp include path).</title>
<updated>2014-02-14T14:45:20Z</updated>
<author>
<name>rrockru</name>
</author>
<published>2014-02-14T14:45:20Z</published>
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<id>urn:sha1:a17d76e60b8eb76613b654818c932ca1ef2806d2</id>
<content type='text'>
Tested on ArchLinux.
</content>
</entry>
</feed>
