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<title>godot.git/drivers/webp/enc, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2016-10-15T09:50:39Z</updated>
<entry>
<title>webp: Make it a module and unbundle libwebp thirdparty files</title>
<updated>2016-10-15T09:50:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-11T21:35:58Z</published>
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<content type='text'>
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
</content>
</entry>
<entry>
<title>Modified webp source codes for godot</title>
<updated>2016-07-08T13:10:25Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-08T13:10:25Z</published>
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<id>urn:sha1:e55c6f823251fcff366c7ce93b3ab0bf1fdedd68</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update webp driver to 0.5.1 (upstream)</title>
<updated>2016-07-08T12:44:40Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-08T10:29:58Z</published>
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<id>urn:sha1:ddd446f274d33d8624da3fd842c23e9ede0e6b11</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Webp include paths are broken, hacked them to work, fixes #2995</title>
<updated>2015-12-07T14:50:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-07T14:50:00Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-Missing files in new webp version</title>
<updated>2015-12-04T13:21:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:21:22Z</published>
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<id>urn:sha1:504e464c8acca7f18577694087f1058ee92fea3d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
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<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
<entry>
<title>fix include paths in webp</title>
<updated>2014-09-14T19:43:15Z</updated>
<author>
<name>Marqin</name>
</author>
<published>2014-09-14T19:26:31Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Reverted to older version of WebP, newer one crashed on Android.</title>
<updated>2014-02-11T01:37:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-11T01:37:07Z</published>
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</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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