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<title>godot.git/drivers/vorbis, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/vorbis?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/vorbis?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-19T13:37:49Z</updated>
<entry>
<title>libvorbis: New version 1.3.5</title>
<updated>2016-06-19T13:37:49Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-19T12:50:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=644e9076bbb0daf5e137fae2acad774c6fd3dc49'/>
<id>urn:sha1:644e9076bbb0daf5e137fae2acad774c6fd3dc49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license information (ogg/vorbis/opus)</title>
<updated>2016-06-06T17:05:36Z</updated>
<author>
<name>Roberto</name>
</author>
<published>2016-06-06T17:05:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c0a8c4f6e4cd3b70d8c14d34918a25c28760170c'/>
<id>urn:sha1:c0a8c4f6e4cd3b70d8c14d34918a25c28760170c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b987d2113b491a4427310e23408c9a31a4f369e4'/>
<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #2707 from akien-mga/master</title>
<updated>2015-11-18T22:43:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:43:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c3386b2ed7c3791127e2b12a2227deddad96ae5'/>
<id>urn:sha1:0c3386b2ed7c3791127e2b12a2227deddad96ae5</id>
<content type='text'>
Cosmetic fixes to SCons buildsystem</content>
</entry>
<entry>
<title>Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class.</title>
<updated>2015-11-02T17:42:56Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-10-28T20:03:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6bcc2e1f835c5e4f1c788f026e870019a4defff6'/>
<id>urn:sha1:6bcc2e1f835c5e4f1c788f026e870019a4defff6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>properly compute total time for ogg vorbis</title>
<updated>2015-11-01T15:32:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-01T15:32:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61ecb6a5e6bbf54c53cc6f87d1830ee803981cb1'/>
<id>urn:sha1:61ecb6a5e6bbf54c53cc6f87d1830ee803981cb1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-some fixes to where screen is read from rasterizer</title>
<updated>2015-10-19T21:47:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-19T21:47:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5d86a25f4d04b21559f0d4edbd4e70dc01ea6685'/>
<id>urn:sha1:5d86a25f4d04b21559f0d4edbd4e70dc01ea6685</id>
<content type='text'>
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
</content>
</entry>
<entry>
<title>Rewrite of the AudioStream API</title>
<updated>2015-09-09T21:50:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-09T21:50:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97413746173b4f872e8c72eba0e58d7092a93269'/>
<id>urn:sha1:97413746173b4f872e8c72eba0e58d7092a93269</id>
<content type='text'>
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
</content>
</entry>
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