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<title>godot.git/drivers/vorbis, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/vorbis?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/vorbis?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b987d2113b491a4427310e23408c9a31a4f369e4'/>
<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2707 from akien-mga/master</title>
<updated>2015-11-18T22:43:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:43:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c3386b2ed7c3791127e2b12a2227deddad96ae5'/>
<id>urn:sha1:0c3386b2ed7c3791127e2b12a2227deddad96ae5</id>
<content type='text'>
Cosmetic fixes to SCons buildsystem</content>
</entry>
<entry>
<title>Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class.</title>
<updated>2015-11-02T17:42:56Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-10-28T20:03:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6bcc2e1f835c5e4f1c788f026e870019a4defff6'/>
<id>urn:sha1:6bcc2e1f835c5e4f1c788f026e870019a4defff6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>properly compute total time for ogg vorbis</title>
<updated>2015-11-01T15:32:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-01T15:32:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61ecb6a5e6bbf54c53cc6f87d1830ee803981cb1'/>
<id>urn:sha1:61ecb6a5e6bbf54c53cc6f87d1830ee803981cb1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-some fixes to where screen is read from rasterizer</title>
<updated>2015-10-19T21:47:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-19T21:47:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5d86a25f4d04b21559f0d4edbd4e70dc01ea6685'/>
<id>urn:sha1:5d86a25f4d04b21559f0d4edbd4e70dc01ea6685</id>
<content type='text'>
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
</content>
</entry>
<entry>
<title>Rewrite of the AudioStream API</title>
<updated>2015-09-09T21:50:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-09T21:50:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97413746173b4f872e8c72eba0e58d7092a93269'/>
<id>urn:sha1:97413746173b4f872e8c72eba0e58d7092a93269</id>
<content type='text'>
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-08-23T23:22:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-23T23:22:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b40f9228bdfe8573a2d70a6cd76404df117c8b9'/>
<id>urn:sha1:4b40f9228bdfe8573a2d70a6cd76404df117c8b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>**WARNING BEFORE PULLING**</title>
<updated>2015-08-23T23:15:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-23T23:15:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e97414250827c3b930befa123a4bbd48d24861'/>
<id>urn:sha1:07e97414250827c3b930befa123a4bbd48d24861</id>
<content type='text'>
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem &amp; tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
</content>
</entry>
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