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<title>godot.git/drivers/vorbis, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/vorbis?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/vorbis?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-05T22:43:24Z</updated>
<entry>
<title>minor fixes in drivers mpc and vorbis.</title>
<updated>2015-05-05T22:43:24Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:43:24Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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</content>
</entry>
<entry>
<title>Changed code to remove gcc -Wparentheses warnings.</title>
<updated>2015-02-17T02:58:41Z</updated>
<author>
<name>ElectricSolstice</name>
</author>
<published>2015-02-17T02:58:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e1f34b49da3066bed94b316f22e6dd805509bf3'/>
<id>urn:sha1:0e1f34b49da3066bed94b316f22e6dd805509bf3</id>
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<entry>
<title>Fixes</title>
<updated>2014-12-20T18:30:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-20T18:30:06Z</published>
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<id>urn:sha1:a36a774897ae191ebb90ba803bac7f919e92bd6c</id>
<content type='text'>
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b'/>
<id>urn:sha1:31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b</id>
<content type='text'>
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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